Resident Evil 4 Remake | PS4 - PS4 Pro - PS5 | Final Graphics Comparison

Описание к видео Resident Evil 4 Remake | PS4 - PS4 Pro - PS5 | Final Graphics Comparison

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PS4: 900p/~45fps With temporal reconstruction

PS4 Pro:
Resolution Mode: 2160p/~30fps With temporal reconstruction
Performance Mode: 1080p/~55fps With temporal reconstruction

PS5:
Resolution Mode: 2160p/~55fps With temporal reconstruction
Performance Mode: Dynamic 2160p/~60fps With temporal reconstruction

- PS5 and PS4 Pro offer 2 display modes: Resolution and Framerate.
- Additionally, PS5 allows to activate Ray-Tracing for reflections and improve some refractions. This feature stands out in the lake area, but later on it becomes anecdotal. I recommend disabling it to gain some FPS.
- The PS5 version has an advantage in almost all graphical settings. Animations, textures, LOD, lighting, shadows, post processing effects, geometry....
- In PS5 it is possible to activate a graphic option that improves the physics of Leon's hair and other characters/animals. However, this option causes integration problems with lighting in certain areas.
- PS4/PS4 Pro remove the shadow casting of some elements and light points (especially indoor lamps). The number of destructible elements or vegetation animation is also limited, among other trimmed details.
- The oldgen versions present some problems in texture loading.
- Loading times are 5 times faster on PS5.
- I recommend disabling chromatic aberration and lens distortion in all versions.
- An option to lock the framerate at 30fps (especially on PS4 versions) would have been nice.

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