3ds Max + TyFlow TUTORIAL: Dynamic Boolean and Particles

Описание к видео 3ds Max + TyFlow TUTORIAL: Dynamic Boolean and Particles

In this tutorial, we cover a fun method of transferring particles from within one shape to another using the TyBoolean and TyMesher modifiers in TyFlow. We then use the output mesh as a collider for our TyFlow simulation, and spawn physX-enabled voxel particles within the mesh to get a bead-like effect. This method can be used to create all sorts of interesting and satisfying effects.

If you're interested in seeing some use-cases of this method, and other experiments, follow me on Instagram:
  / simulationlab  

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Thanks for watching :D

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