COBS 005: Build a GOOD starting profile for KovaaK's InterAccel mouse acceleration the easy way

Описание к видео COBS 005: Build a GOOD starting profile for KovaaK's InterAccel mouse acceleration the easy way

CRABBY OLD BUGGERS 005: Mouse Acceleration: Building a GOOD starting profile.

In this video, I will show you a step by step method of determining the acceleration profile values that you need to get a profile that feels the way you expect. Instead of having to build a profile that doesn't quite work the way you want and having to fiddle with it endlessly to try and get it to feel like you want it too, this process will allow you to KNOW what your profile will act and feel like before you even save that "amazing.profile".

In this video, I cover some important things. Reasons why it's helpful to make sure your acceleration software's peak sensitivity is the same as having it disabled entirely (This alone cut my practice time by over a hundred times from literal months to hours for the same results). How to use the game itself to determine your high sensitivity point. How to use the accel interface to determine the accel values for your aiming sensitivity. One of the most unique tidbits here that you probably won't find anywhere else though, is how to use the accel software itself without 'fancyoutput' to determine things like how fast your flicks are, where that speed is on the graph, where on the graph you want your accel curve to peak and what numbers you need to enter to make that happen.

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A summary of the process:

1) Create a blank profile and save it for later. This has the same mouse sensitivity as if the driver is disabled.

2) Set your high sensitivity for fast movements like looking around quickly and snap shooting using the in game settings. I like to set this so I use about 80% to 90% of my mousepad to do a full 360 degrees.

3) Set the low sensitivity by gradually reducing the post scale X variable in the accel driver and testing it in game by shooting, tracking and aiming at various things until it feels right for doing small aiming movements.

4) Use a special profile to determine what 'speed' you tend to move the mouse doing fast movements like looking around and writing this down.

5) Calculate the sensitivity cap for the value of post scale X that you decided on like this: sens cap value = 1 / post-scale-X value or look it up on from the values I calculated in the table. Enter the new post scale X and sensitivity cap values. Now, fiddle with the acceleration variable until your graph "peaks" at the speed you discovered in step 4.

6) You're done. Save this profile. Your fast movements will be what you felt in step 2, your slowest will feel like they did in step 3 and it will fully transition to the speed you decided on in step 4.

7) Profit!

8) In the future, if you get serious about flick/snap shooting, you can practice your muscle memory the same way we do in music by doing it slow and perfect at the start, simply by disabling the driver. Unlike randomly fiddling with values, THIS process results in a peak sensitivity IDENTICAL to the disabled driver sensitivity, but the disabled driver has this sensitivity at all speeds. This may not seem important now, but it certainly will later if you get serious about the aim thing.

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TIMESTAMPS:

00:00 Goals for this video
01:27 COBS intro
01:42 About this video
02:17 Approaches: Building a profile
03:53 What I expect from a profile
06:19 A quick overview of the process
08:20 Build and save a blank profile as a reference
09:13 Determining your high sensitivity point
10:59 Determining your low sensitivity point
13:35 Determining how fast they should transition
18:07 Building the profile with your collected data!
19:16 Making changes and conclusions

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