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Скачать или смотреть How to Make an Object Rotate Around the Center of the Screen Towards the Mouse in Unity C#

  • vlogize
  • 2025-05-26
  • 2
How to Make an Object Rotate Around the Center of the Screen Towards the Mouse in Unity C#
How do I make a object rotate around the center of the screen towards the mouse in unity?c#unity game enginegeometryrotation
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Описание к видео How to Make an Object Rotate Around the Center of the Screen Towards the Mouse in Unity C#

Learn how to use `transform.RotateAround()` in Unity `C# ` to rotate a player object around the center of the screen effectively. This guide will provide you with a clear and concise solution.
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This video is based on the question https://stackoverflow.com/q/66772254/ asked by the user 'Liam Hall' ( https://stackoverflow.com/u/15250727/ ) and on the answer https://stackoverflow.com/a/66772531/ provided by the user 'segmen' ( https://stackoverflow.com/u/15463673/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How do I make a object rotate around the center of the screen towards the mouse in unity?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Mastering Object Rotation Towards the Mouse in Unity

Creating engaging gameplay experiences in Unity often involves manipulating game objects in creative ways. One common challenge developers face is how to make an object rotate around a specific point—often the center of the screen—and direct it towards the mouse cursor. If you've found yourself asking, "How do I make an object rotate around the center of the screen towards the mouse in Unity?" you’re in the right place! In this post, we’ll break down this problem and provide a detailed solution in Unity using C# .

Understanding the Problem

Before we dive into the solution, let’s clarify the goal:

Objective: We want an object (like a player character) to smoothly rotate around a defined central point on the screen (the center) and face the direction of the mouse cursor.

Visual Representation:

Imagine a circle with the player positioned on its circumference.

When the mouse moves, the player should rotate accordingly to always face the cursor.

The core of this task lies in using Unity’s built-in functions to calculate the angle between the player’s position and the mouse position, allowing for dynamic rotation.

Step-by-Step Solution

Here’s how you can implement this functionality in Unity step by step:

Step 1: Setting Up Your Unity Project

Open Unity and create a new 2D project.

Create a Player Object: This could be a simple sprite representing your player character.

Add a Rigidbody2D Component: Ensure to set the "Body Type" to Kinematic, as you will be directly controlling the rotation and position.

Step 2: Creating the Script

Now, let's write the code that will control the player's movement and rotation.

Create a new C# script and name it PlayerMovement.

Open the script and input the following code:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Applying the Script

Attach the Script to your player object.

Configure the Rigidbody2D: Drag and drop the Rigidbody2D component into the rb field in the inspector.

Set the Camera: Assign the main camera to the mainCamera field in the inspector.

Step 4: Testing the Functionality

Press Play in Unity and move your player around using the keyboard controls (WASD or Arrow Keys).

Move your mouse to observe how the player smoothly rotates to face the mouse.

Conclusion

By following these steps, you will have successfully implemented a mechanic where your player character rotates towards the mouse pointer while moving. This creates a more dynamic gameplay experience and can serve as a foundation for more complex character behaviors.

Feel free to experiment further with variables like playerSpeed, and let me know if you encounter any issues! Game development is an exciting journey, and with each step, you’re getting closer to creating something incredible.

If you have any questions, don’t hesitate to reach out! Happy coding!

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