The Complete Wurm Unlimited Modding Guide - Ep. 0 - Making A Custom Model

Описание к видео The Complete Wurm Unlimited Modding Guide - Ep. 0 - Making A Custom Model

This Episode is about creating a custom Model for a modded Item. This is optional, as the functionality of the rest of modding done in this series is not hindered by not having a model on an item.

If you have any questions or feedback, post a comment, or hit me up on Discord!

Join the Modding Discord!
  / discord  

If you like this tutorial series and want to support my Wurm Unlimited Server, you can leave some tip here: https://paypal.me/ChristianKnoll275
The money will go straight into the upkeep cost of the Server and all things Wurm Related.

Tools used:
Blender: https://www.blender.org/download/
Gimp: https://www.gimp.org/downloads/
Wom-Converter by bdew: https://github.com/bdew-wurm/WOM-Conv...
Wom Model Viewer by Warlander: https://forum.wurmonline.com/index.ph...

This is a series of videos meant to guide anyone through modding the game Wurm Unlimited. By working along you can get the gist of how to create a mod for Wurm unlimited.

The game might be dead, but our love for it is not and maybe you have a cool new idea you want to see in it? Then this video series is for you!

What you will need:

resilience (most important!)
english knowledge
logical thinking
(optimally, not a must) programming experience

What you will learn:

modifiying the game Wurm Unlimited with any change you desire.
a bit of Coding
a bit of Modelling
code analysis
trouble shooting

Chapters:
0:00 Intro
1:50 Blender Basics
3:50 Preparing the object origin for the game world
7:25 Comparison with an object with standard origin
8:50 Choosing a texture and preparing it with Gimp
15:30 Applying the texture to the object
22:40 Exporting your object as a model file (obj)
24:47 Converting from obj to wom with WOM-Converter
25:35 Viewing the Model in WOM Model Viewer
26:45 Outro and preview of how the item might look in game (transparency show off)

Комментарии

Информация по комментариям в разработке