Ultimate Undertale Speedpaint - (Full compilation) True Pacifist ((special info in description))

Описание к видео Ultimate Undertale Speedpaint - (Full compilation) True Pacifist ((special info in description))

Here is the entire process of all the parts into one video. So don't feel like you need to watch the parts if you haven't already yet, and if you've seen all the parts don't feel like you need to watch this video. XD up to you! XD

At long last this project is finally done and I am incredibly happy with it! 27 hours went into this thing, and it has so many characters that there's no way I'm going to name them all, but there is 50 characters (if you include Temmie's Egg) "Tem-Proud Parent!" 5/6 (if you count hotland and core as two separate things) landscapes and a bunch of little details such as muffet's spider bake-sale poster in the ruins, the save star of determination also in the ruins, the memory flowers and the pink crystals in Waterfall, etc etc. I really wanted to tell the whole story of the pacifist rout in one piece.

A Huge inspiration to me making this was the collab I did with Crystal Kitty K back in September I think, and also this video    • The Legend of Zelda - The Legend of Z...   (My Zelda giant composition won't look anything like this... sadly haha XD this piece is absolutely breath taking to me it's WILD! XD ((but seriously it's incredible)) and I never thought I could make anything remotely like it at all, but after 6 years after first seeing that Zelda Masterpiece, I thought I'd try something similar, but of course in a completely different way and cramped in an 14x20inch canvas lol (because prints are a thing I need to consider the size for sadly)

Right off the bat this giant composition was very challenging in many ways, and it may not exactly be in the way you might be thinking. It wasn't the amount of work and detail that I had to put into this that was hard, that's just doing what I normally do just a bagillian times more into one picture, and it wasn't even the patience and sustaining motivation that made it hard to complete (breaking it up in multiple youtube videos helped that thankfully rather than getting it done in one shot) The partSSSS that made this composition hard was mainly two things.

1, finding a way to fit as many characters and scenes that were significant to the game without cluttering up the entire piece and making it hard to look at. As a way to try and fix this issue, I organized all the characters by the bioms they were next to and made the main characters (like Sans, Papyrus, Alphys, Undyne etc) Pop by making them bigger and adding more detail to them so that your eyes were drawn to them more, where the side characters that were less significant to the game (such as the monster you encounter in battle, amalgamates, Catty and Bratty etc) less details, smaller, and faded a little in the background to keep the piece from being too cluttered for the eyes and giving the eyes direction.
2, Was finding a color scheme! OH MAN! that was the hardest part! Usually in my paintings I only stick to 1 to 4 colors for a color pallet in each of my pieces to find a balance in color contrast and diversity. Unlike the the giant Zelda composition I linked above where I got inspiration, I could not follow a natural color pallet of browns and golden lights that transitions into pinks and reds and back again being as all of Undertale's characters, as well as the Undertale's Underground is all cartoony with very saturated-unnatural colors, so following a very natural color pallet such as browns and yellows, would not work especially how every single character has their own color pallet that doesn't match with other characters that have different color pallets. I was able to solve this issue by having the light/color of the sceneries impact the characters around them, and even so much fading in the background that it completely changed the color of the characters themselves, but leaving the implications that it was just the color impacting the character based on where they were places, or when it's appropriate to change completely. For example, if I made Froggit "white" (which would show up as purple) it would make the bottom look too washed out in purple and white, so the green added a nice balance for the bottom and in relationship for the bits of green through out the higher tops of the piece, it's the same reason why I also didn't make Veggietoid orange, because it would disrupt the whole bottom half of the piece being as there's little to no orange there until you reach core and hotland, which even then, I had to really wash out the orange into more of a brown so it didn't make too much of a gross saturated contrast in the piece in comparison to the majority of the piece being blue and purple. but I think I figured it out XD haha

Thanks! :D

MUSIC: All Undertale OST
Once upon a Time
Undertale
Bring it in, Guys!
Final Goodnbye
Goodnight

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