Design Massive Worlds in VR With Gravity Sketch | Full Game Ready Tutorial

Описание к видео Design Massive Worlds in VR With Gravity Sketch | Full Game Ready Tutorial

Creating worlds in Gravity Sketch is easy. Discover what you could create using this unique workflow I've designed as a professional VR artist.

Lofi playlist: https://open.spotify.com/playlist/37i...

Download the source files by joining the Patreon!
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View or purchase the final result on Sketchfab:
https://skfb.ly/oDHVP

0:00 What's the plan?
2:00 Setting our scene up
4:50 Laying the foundation
6:50 Adding grass
7:50 Intro explanation to Booleans
8:30 smooth shading bug in GS
9:25 Spawn point protip
10:23 How to snowcap mountains
10:20 How convex shapes work with Booleans
12:50 Creating table legs with symmetry
13:50 Adding trails and pathing to our map
14:40 Designing rocks philosophy
16:00 Linking vantage points with paths
17:45 Keeping your layers organized
18:37 The reason to model by hand
19:12 Changing your environment settings
19:40 First playtest around the map
20:40 Making a bridge
21:52 Lean into the mess
22:23 Keep your objects separate from your convex shapes
22:48 Changing your material colors
23:38 Making trees and planting them
27:47 What are Gravity Sketch Viewpoints
28:38 Taking progress images of your work
31:28 Strong lines are just as good as small details
31:57 Watch out for Boolean gaps
32:21 Adding snow and ice details
34:22 Learn to jump around!
35:20 Adding a second grass color
35:55 Changing the materials of dense scenes
37:16 Managing your lighting
37:32 Adding rock pebbles
37:50 Managing your time while creating.
38:55 Exporting to fix frame drops
40:53 Working with GS objects in Blender
42:33 Keyboard shortcut cheat sheet
43:52 Exporting out of Blender
44:12 Reimported model into GS
46:52 Cloning vs hand drawing
49:14 Making Pine trees
51:40 more on time management
52:40 VR POV check in
53:30 Blender clean up Part 2
54:26 Gradient Texturing in GS
55:24 Cutting the bottom part of the map off
55:58 Adding a dirt trail
56:31 Back in Blender cleaning up our scene
1:01:49: Separate objects by material
1:01:47 Name your materials then recombine objects
1:02:36 Prepping to bool!!!!
1:07:34 Managing materials after using Booleans
1:08:04 Decimating your model
1:10:35 UV discussion
1:11:28 Baking colors onto gradients
1:12:17 Exporting to Sketchfab


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