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Скачать или смотреть Guess Who - Computing at home with Digital Schoolhouse

  • Digital Schoolhouse
  • 2020-04-04
  • 480
Guess Who - Computing at home with Digital Schoolhouse
Computingcomputing at hometeach computinghome learning UKprimary computinghome schoolingteach stem onlineonline teachingonline primary teachinghomeschool primaryDigital schoolhouseDSHplaylearn computing
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Описание к видео Guess Who - Computing at home with Digital Schoolhouse

Here at Digital Schoolhouse we’re passionate about helping parents, teachers and computer science lovers have free access to amazing resources that teach #Computing in a fun, accessible way.

We’ve repurposed our popular playful computing activities for home learning. These are short follow-along videos for young learners aged 5-11 years and use everyday household objects. Parents are welcome to join in or sit back and supervise nearby!

GUESS WHO

Suitable for: All ages
Minimum no. of participants: 2

How does it work?
Guess the identity of the character chosen by the other person, by asking a series of questions to eliminate the others. Then identify each person from their Fakebook profile.

What do you need?
Printed photos (or use your own)
Character profiles for each photo (or create your own)
https://www.digitalschoolhouse.org.uk...

What do you learn?
Algorithmic thinking, decomposition, abstraction, esafety

Parents and guardians - share your #ComputingAtHome activity on Twitter and tag us @DigSchoolhouse.

Subscribe and thumbs up the video if you liked it! You can also explore our other videos here:    • Computing at home with Digital Schoolhouse  

Download all our playful computing activities below: https://www.digitalschoolhouse.org.uk...

You can find lots more free resources here: https://www.digitalschoolhouse.org.uk/


About Digital Schoolhouse
Digital Schoolhouse together with Nintendo UK, uses play-based learning to engage the next generation of pupils and teachers with the Computing curriculum. Digital Schoolhouse is delivered by the UK games industry trade body Ukie and is supported by the Department of Digital, Culture, Media and Sport (DCMS).

Our ingenious computing workshops are aimed at local primary schools across the UK. Delivered by our expert network of Schoolhouses and lead teachers, you can experience our unique approach to play-based learning through innovative activities and free adaptable resources. Underpinned by evidence-based research and combined with groundbreaking careers education, the programme successfully bridges the gap between academia and industry, to ensure pupils are aptly equipped for the future digital economy.

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