Resident Evil 4 | AetherSX2 | MediaTek Helio G99 (8/128)

Описание к видео Resident Evil 4 | AetherSX2 | MediaTek Helio G99 (8/128)

Support me on Trakteer
https://trakteer.id/androidg99/link

Emulator APKs, Game Updates, Save Data, Shader Cache
https://shorturl.at/oyCU3 (GDrive)
https://shorturl.at/dhjzN (MediaFire)

PlayStation 2 USA ROMs CHD Format (smaller size)
https://shorturl.at/nN489
PlayStation, Nintendo, SEGA ROMs
https://shorturl.at/diDX8
AetherSX2 Ultrawide Patches Collection
https://shorturl.at/fnWX2

This game requires no custom settings or patch to be playable.
Recommended to play it at 1x native res as higher or lower resolution makes this game slower and unplayable (upscaling issue).

NOTE !
Keep SoC temperature as cool as possible to avoid thermal throttling causing massive slowdown!
Expect better performance playing the game without recording

Resident Evil 4
Emulator Settings
[System Settings]
Multi-Threaded VU1 : ✔
Instant VU1: ✔
[Graphics Settings]
GPU Renderer : Vulkan
Upscale Multiplier : 1x Native (512x448/~480p)
Bilinear Filtering : Bilinear (PS2)
Trilinear Filtering : Automatic
Anisotropic Filtering : Disabled
Texture Preloading : Full (Hash Cache)
Aspect Ratio : Widescreen
Enable Widescreen Patches : ✔
Host VSync : ✔
Threaded Presentation : ✔
[Advanced Settings]
Enable EE Recompiler : ✔
Enable VU0 Recompiler : ✔
Enable VU1 Recompiler : ✔
Enalbe IOP Recompiler : ✔
EE FPU Correct Add/Sub : ✔
mVU Flag Optimization : ✔
Idle Loop Optimization : ✔
INTC Spin Detection : ✔
VSync Queue Size : 2 Frame
HYPERBOOST Game Engine
Pro Gamer Mode

Test Device :
Realme 10 (8/128) Rush Black
RMX3630 / MT6789
Realme UI 3.0 Android 12 (RMX3630_11_A.30)
25°C Room Temperature

Antutu Score
387836 Overall Score
107369 CPU Score
91589 GPU Score

MediaTek Helio G99 6nm (Octa-core)
2 x Cortex-A76 up to 2.2Ghz
6 x Cortex-A55 up to 2.0Ghz
5W TDP
Mali-G57 MC2 (Valhall)
1100 Mhz GPU Frequency
2 Execution Units
32 Shading Units
#aethersx2 #mediatek #heliog99 #realme104g #ps2 #emulation #ps2games #capcom #residentevil4

Комментарии

Информация по комментариям в разработке