Modeling | How to Model a Stacked Lamp with Offset and Light Materials in 3ds Max

Описание к видео Modeling | How to Model a Stacked Lamp with Offset and Light Materials in 3ds Max

Video timeline:
00:00 - Modeling;
02:14 - Final result.

Learn how to create a stacked lamp design in #3dsMax, where each upper section is slightly offset from the one below it. This tutorial focuses on #EfficientModeling techniques to achieve a unique and visually striking result.

🔑 Key steps include:
1️⃣ Start by creating a circle spline, then normalize it with the #NormalizeSplines modifier to add precision points.
2️⃣ Apply the #NoiseModifier to introduce randomness along X and Y axes, keeping Z-axis height consistent.
3️⃣ Use the #ArrayModifier to duplicate the shape vertically, introducing an offset for each layer to achieve the stacking effect.
4️⃣ Add 3D geometry to the spline using the #SweepModifier.
5️⃣ Refine the model with #EditPoly by adding inset details and extruding polygons inward for a polished design.
6️⃣ Assign Material IDs for a dynamic finish: ID 1 for the structure and ID 2 for light-emitting details.

This #3DModelingTutorial demonstrates how to start with #Splines and convert them into stunning #3DGeometry. Perfect for learning #OutlineModeling, #LightingDesign, or enhancing your #VisualizationSkills in #CGI and #ProductDesign.

Whether you're working on #InteriorDesign or exploring creative #LampModeling techniques, this tutorial will inspire your #Creativity and improve your workflow.

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