Making Minesweeper in Raylib with C

Описание к видео Making Minesweeper in Raylib with C

This video is another casual code-along video similar to the Paper stacking demo, perhaps this time with a bit of a better pace. If you're reading this, I'd like to apologize for the poor quality of the video. I have improved my recording setup and future videos should look a little better. As will be the case on all of these videos, please leave any suggestions or corrections below and I will address them as they come. If you are having trouble or have any questions, I will also try to be quick to respond to those.

The next few videos are likely to be a healthy mix of full feature overviews of Raylib as well as more small example games. If you have specific suggestions on games to make, feel free to mention them below. If not, I will likely steal some ideas from the Coding Train and also take a second-look at some of my previous projects.

After having made a handful of these sample games I'm also likely to do a pass on all of them adding some extra features to inform a future video on "polish", which is a more difficult thing to achieve in code bases like these where we have to do everything ourself.

Link to the Source Code:
https://github.com/AndrewHamel111/ray...

Related video from The Coding Train (Daniel Shiffman)
   • Coding Challenge #71: Minesweeper  

My video on getting started with Raylib in C
   • Getting Started with Raylib - C Tutorial  

0:00 Intro
2:17 Drawing a Grid
4:46 Adding a Tile struct
9:28 Adding Tile State
16:18 Placing the Mines
20:16 Adding the numbers!
29:21 Placing Flags
34:44 Next steps and Debugging
37:47 Adding Flood-fill
40:48 Crazy game (2 move game)
41:22 Minesweeper paradox
42:39 Adding a Game State (win and lose)
49:05 Testing
52:59 Showing a Game Timer
55:43 Conclusion

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