Disillusion - all endings

Описание к видео Disillusion - all endings

All 3 endings of the game Disillusion.
I love the game. Great aesthetic, very charming despite having rough coding.
If you plan on playing the game mostly blind, do not keep reading.
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
YOU HAVE BEEN WARNED
In the "true" ending of the game, Melpomene gives herself to the karmic cycle, removing herself as a muse, in order to relieve humans of "tragedy" and by extension whatever falls under the domain of tragedy.
In the library on the ~27th floor, (bhool bulaya) there is a shelf which explains the muses and Mel's role, supposing you didn't have Melpomene explain it herself, a shelf describing the library author's belief about the god of creation that made him, and a shelf with a page, blotted partially out, with a medical description of schizophrenia aside an image of Melpomene. As it stands, schizophrenia is a part of tragedy.
Our main character, upon reaching the 30th (last) floor of the game is shown, transitionally, a scene of empyreal doors and is told that his one desire, as all shepards before him, is to rejoin the faculties of thought, perception, etc.; i.e., to relieve himself of his schizophrenia.
From the very beginning of the tower, Melpomene identifies us as being mentally ill, and goes on to say later that we are unable to escape the karmic cycle, that seeking the bodhi tree is fruitless therefore.
To reach the true ending, a specific variable attained on floor ~25, before the red maze, must be obtained by talking with Chii about the crow god. On the previous floor, ~24, you must ask Mel about the creator the crow statues in your memory to inquire to Chii about this: if you redo the sequence, you still MUST ask about the crow statues or the variable will be reset. On a still previous floor, you must ask Chii about the crows and receive his coin, to communicate with them. If you do all this, on floor ~27 there will be an interaction with a crow blocking your way, and he will take you to meet the crow god. Melpomene is of course in attendance and she is extremely grateful for the depths of your exploration of the tower and the insight she was able to gain from the adventure with you.
You later meet again with Chii and he tells you that Mel must give herself up for the sake of both you and himself to ascend.
And so, Melpomene, feeling indebted to you for the kindness and opportunity afforded to her, gives up her status as a muse temporarily outside the karmic cycle and becomes once again human, but unable to transcend the karmic cycle.
This is how the game justifies having to kill, at least in an abstract sense, Melpomene for our character to transcend the karmic cycle.
I don't know how well the game parallels Aryan religious views actually (I abstain from saying Hindu due to its modern invention and reinvention), but presumably "escaping the karmic cycle" means becoming one with god. And as for who god is, it seems he is the crow god, who makes and watches joyfully his creations. So, our character, a "shepard," so for his schizophrenia, joins the crow god, and Melpomene is doomed to an endless cycle.
The idea that living is suffering, especially eternally, and that the ideal existence is to transcend the need to live through becoming (rejoining) god is intriguing and can be easily related to existentialist works that try to cover the same ground secularly, i.e. the Myth of Sisyphus. To think the roots are so ancient makes me appalled and in awe of those who made it, given how real the ideas are. The concept of schizophrenia being able to both see and be unable to achieve enlightenment is remarkably true, given the usually high awareness and intelligence of those with schizophrenia and given also their propensity to self-destruction - and destruction in the most literal sense, like tearing apart a jigsaw puzzle, not like a detonation - and because in the ancient literature that so describes modern existentialist thought is also a condemnation of suicide.
Lastly, I wanted to note that in ending 2, Mara refers to you as her son, and that you will judge men both in life and after, which is a very strong parallel to Christ. So, in the death of the concept of the karmic cycle, of the ancient Aryan views is the creation of Christ, of judgement, of Heaven and Hell. And, evidently by coming from Mara, source of seduction and temptation, and the afterlife being a prison of her design, Christianity is held in contempt.
I find this an agreeable stance. A distant creator; an ensnarement of the soul to the body; repetition until one is ready to transcend; great explanations for the purpose of life, the different walks of man, and the feeling of suffering. Compared especially to the contradictions lying in a benevolent creator and judgement between men, it is easy to hold Christianity in contempt.

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