Geometry Dash | Requiem Layout 100% (120hz)

Описание к видео Geometry Dash | Requiem Layout 100% (120hz)

This level is actually my favourite level now, I love the gameplay, the decoration (on the real version of the level, not the layout) is fantastic and the sync overall is nearly perfect. It's just my opinion, but I think this is the best level. The end is probably a bit annoying, because of the last ufo part but it's okay...

My biggest fail was at 94% btw. and I had 2 or 3 (I don't remember, lol) deaths at 93% and many many more deaths between 80% and 90%.

Also I used the fps bypass hack to have 120hz just so you guys know...

Now the last thing(s): I uploaded this layout on my account, because I fixed many bugs and balanced some things, so here is a somewhat full list of what I changed in the level:
- Right at the beginning of the drop I made the ship easier I think. I'm not really sure, because it could also have been a bug or something, so previously I had to hold for a tiny bit while going into the ship which made it very inconsistent, so I just made it so you don't have to hold anymore. And I also placed a teleportation portal behind the gravity portal, so you don't die so often when going into the gravity portal (I don't know if that was intended by the creator so I just fixed it)
- I removed a spike in the second ship part of the drop, so now it's just a transition and you don't have to do anything there (if you still die there, it's probably because you pressed the black orb much too late)
- On this one yellow jump orb with the cube at the drop, I moved the sawblades a bit away, so the timing is more consistent and not so annoying (because for me it was very annoying) and I moved these black spike thingys a bit up, too
- On the second wave spam (right before the dual) I moved the teleportation portal a bit up, because I always went right into the spikes, because I immediatly clicked when going into this part, so for me it was much more consistent that way (One thing to note: You have to hold when going out of this spam part, otherwise you'll die)
- On the wave-ufo-dual I made the ufo much more consistent, because for me it always died because of the weird slopes. Now you shouldn't die because of the ufo at all
- On the last ufo part I moved those black spike thingys (I mean the ones that have these weird hitboxes) a bit outside, because I had the feeling I was dieing to them, but it probably barely changed anything

The original level and creator:    • Видео  

The level ID of my version (I got the layout itself by AndreyAbr): 52667186

My Twitch:   / zotora24  
My Ingame-Name: GD Zotora
My discord tag: Zotora#8507

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