Quests of Quien - Re-texture Test

Описание к видео Quests of Quien - Re-texture Test

While working on new animations and another character, I noticed some parts of Valis just didn't quite fit what I wanted, so I went back and re-tooled his existing animations using what I've learned along the way. It's probably hard to tell, but to me the difference is huge.

- Pauldron slightly larger and has texture in the metal.
- Sword replaced to appear more like I envisioned it. It's a bit larger and has much more pronounced texture.
- Sheath is now scaled properly to accommodate sword, and has corrected light sourcing.
- More generous highlighting on boots in movements to be consistent with idle.
- Tabard tails no longer covers nearest leg while walking, running, or in hand spring.
- Walking animation is slightly taller to more accurately reflect an upright position compared to idle.
- Palette no longer uses a blue highlight for hair. Dark blue is a generally accepted means to add texture to black hair, but in development forum, I noticed way too many people assuming his hair color was actually blue, and/or the character is East Asian (he is actually a high fantasy Caucasian of mixed human/elf lineage).
- Redraw some of the running jump frames to be less jerky with sword positioning.

Quests of Quien is an all original project by yours truly, powered by the OpenBOR engine (which I am the lead dev for).

#openbor #chronocrash #questsofquien

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