Notes:
MCIII - This time I got the early skyway lap 1 on MCIII, and If I get it before where I normally boost, I normally also pop it there and then boost as I land to get up to the top before the next lap. This lobby though had some really strong GFs in GoNow and Bonzai, so I was still quite far behind them. I unfortunately drove through some rail at lap 2 as I defended my position, and as a Stingray, you really want to focus on keeping your top speed as much as you can as that is your advantage vs the other ships. The last turn was not my best, which made me lose another position. Still 4th is not too shabby.
Rating: ⭐⭐⭐⭐
DWII - This track feels like one of the strongest Fox-tracks to me in the game, so I knew it would be hard to win it in this kind of lobby. I've started to more often use my skyway right after the last dash plate, to take advantage of the skyway dash-plates over the part of the track that doesn't have normal dash-plates. I think this is the optimal place to use the skyway on this track. Still, I was miles away from the leading foxes after the skyway, so I just tried to go for 3rd place. It was looking like perhaps another 4th place though, but fortunately for me, SUPAHGUY crashed into the traffic, which made me overtake them.
Rating: ⭐⭐⭐⭐
PTII - Alright well, this is my track to shine as a Stingray. I had some pretty good bumps in the start, which made me think I should not opt to go for a skyway and instead front-run the race. It can sometimes be a little difficult to pass the leading Fox as the traffic-pattern also is different compared to when you're 1st. But this time that went fine, and by the third lap I was in a comfortable lead, which I managed to keep to the end. The only thing missing for this to be a perfect PTII would've been a CPU-KO in the end, but that didn't happen unfortunately.
Rating: ⭐⭐⭐⭐⭐
RCII - As this lobby had two grade-A Foxes, this made it to so there wasn't one top Fox that was running away from the rest of the pack (which otherwise happens quite often).Thanks to the result on PTII as well, I was still in the running for taking 1st overall. RCII though can be a little rough... It's not DWI or anything, but I feel like this is perhaps one of my weakest tracks (and I also find it boring as hell), and it's definitely another great track for the Golden Fox. And well, with this starting block, you do run the risk of hitting the mines as you can get untimely bumps as you try to pass them, and this is exactly what happened to me. With such a start, and with no additional energy from any KOs, I opted to not boost in the start to get my energy back, and then tried to collect sparks for a skyway. 3rd place with that kind of start was still something I was not too dissatisfied with.
Rating: ⭐⭐⭐
FF - Going into the last track I felt like this was still doable, with again the top Foxes kinda taking points from each other, and with FF being an exceptionally good track for Stingray. So it wasn't out of the realm of possibility to make something happen here. Nothing out of the ordinary really happened though during the first couple of laps, with me getting a strong skyway on lap 2, which put me in a comfortable lead (especially with no other top Stingray present). As I was going into the last lap, I was looking at who was behind me in the rankings and saw that Bonzai was 2nd. If that also was the result in the end, I knew I wouldn't be able to take 1st. So I decided to slow down in the end, in the very slim hope of getting a KO. Turns out though that SUPAHGUY went up to 2nd with a lap 4 skyway, and so I was a little surprised seeing them instead of Bonzai in the end. Luckily though I still finished 1st despite failing the KO attempt, and since the foxes fell down in the ranking, I was still able to tie for 1st place overall with Bonzai.
Rating: ⭐⭐⭐⭐⭐
Timestamps
0:00 King League intro
1:21 Mute City II
4:24 Death Wind II
7:42 Port Town II
11:24 Red Canyon II
14:42 Fire Field
Played on February 24th, 2024.
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