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Скачать или смотреть Unity R&D Using Compute Shaders for the first time

  • Arin Sanghi
  • 2025-12-01
  • 0
Unity R&D Using Compute Shaders for the first time
Unity PrototypesGame MechanicsUnity ExperimentsUnity VFXShader Graph TutorialGame Development ProcessUnity Tips and TricksIndie Game DevUnity ShowcaseGameplay ProgrammingReverse Engineering GamesUnity 3DUnity R&DSenior Unity DeveloperMaking a Game in UnityUnity URPGame Design Ideas
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Описание к видео Unity R&D Using Compute Shaders for the first time

Welcome to my Unity Sandbox and R&D Lab.

This playlist is where I document my exploration of the Unity Engine. As a Senior Developer, I believe the best way to master game development is through constant experimentation. Here, I move beyond standard tutorials to prototype complex mechanics, test new engine features (like ECS or URP), and break down how specific gameplay loops are architected.

What is this playlist? Unlike my linear "Bootcamp" courses, these videos are standalone deep dives. Whether I am recreating a mechanic from a AAA game, stress-testing a physics system, or exploring stylized rendering, this is where we see what Unity is truly capable of.

In this series, we will explore:

Mechanic Deconstructions: Reverse-engineering gameplay systems from popular titles to see how they tick.

Visual Engineering: Deep dives into Shader Graph, VFX Graph, and Post-Processing to achieve specific art styles.

Optimization Experiments: Profiling code and testing different architectural patterns (OOP vs. DOTS).

Rapid Prototyping: The workflow of building playable features quickly without sacrificing code quality.

🚀 Join the Experiment: Have a mechanic you want to see built or a Unity feature you find confusing? Drop a request in the comments, and let’s explore it together. Welcome to my Unity Sandbox and R&D Lab.

This playlist is where I document my exploration of the Unity Engine. As a Senior Developer, I believe the best way to master game development is through constant experimentation. Here, I move beyond standard tutorials to prototype complex mechanics, test new engine features (like ECS or URP), and break down how specific gameplay loops are architected.

What is this playlist? Unlike my linear "Bootcamp" courses, these videos are standalone deep dives. Whether I am recreating a mechanic from a AAA game, stress-testing a physics system, or exploring stylized rendering, this is where we see what Unity is truly capable of.

In this series, we will explore:

Mechanic Deconstructions: Reverse-engineering gameplay systems from popular titles to see how they tick.

Visual Engineering: Deep dives into Shader Graph, VFX Graph, and Post-Processing to achieve specific art styles.

Optimization Experiments: Profiling code and testing different architectural patterns (OOP vs. DOTS).

Rapid Prototyping: The workflow of building playable features quickly without sacrificing code quality.

🚀 Join the Experiment: Have a mechanic you want to see built or a Unity feature you find confusing? Drop a request in the comments, and let’s explore it together.

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