I CAN'T BELIEVE How INSANE This OTA Patch IS?! | Marvel SNAP 8/1 OTA Patch Review

Описание к видео I CAN'T BELIEVE How INSANE This OTA Patch IS?! | Marvel SNAP 8/1 OTA Patch Review

This is INSANE. Loki, Doc and Leech all nerfed, as well as White Widow and Blob! Buffs coming in to Apocalypse and War Machine! What a WILD ONE!

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Loki
● [Old] 4/5 - On Reveal: Transform your hand into cards from your opponent’s starting
deck and give them -1 Cost.
● [New] 3/5 - On Reveal: Replace your deck with your opponent's starting deck. Give
those cards -1 Cost and draw a card.
It took a few shots to land Loki in the right spot, but the goal had been accomplished. However,
as time has passed, our preference for using Loki as a buildaround for decks that generate
extra cards has shifted. It's proven too stifling to cards like Snowguard and Agent Coulson, who
can't really stand on their own anywhere, as well as future designs we've worked on internally.
Given Loki's recent resurgence alongside Arishem, it felt like the right time to try capturing that
fantasy without diminishing those other cards. We don't want to "banish Loki from Asgard" with
this change, so we're erring stronger to avoid that. If we need to come back for a buff or nerf, or
if this rework doesn't succeed for other reasons, we'll consider something else.
Leech
● [Old] 5/5 - On Reveal: Remove the text from cards with On Reveal abilities in your
opponent’s hand.
● [New] 4/4 - On Reveal: Remove the text from 6-Cost cards in your opponent’s hand.
This has been a tricky card for us to land where we want it. The last change proved we had
enough overlap from other effects to avoid leaning on Leech as an all-purpose answer.
However, the function has primarily been a tool for letting decks brute force their strongest stuff
through defenses, rather than answering otherwise overpowering strategies.
We're going to try narrowing it further and targeting a more specific scope of threats. We're also
going to aim weak, in case we're underestimating the effect, to give most honest folk a break
from getting Leeched.
Doctor Octopus
● [Old] 5/10 - On Reveal: Pull 4 cards from your opponent’s hand to their side of this
location.
● [New] 4/8 - On Reveal: Pull the lowest-Power card from your opponent’s hand to their
side of this location.
The good Doctor had settled into a career as a niche player in the SNAP metagame for quite a
while, until Arishem showed up. While Arishem is enabling more aggressive Ock plays, the true
lesson has been that when Ock is seeing a lot of play . . . that can get fairly frustrating. Given
we find ourselves in a spot where we have a card we kind of don't want people playing in
volume, that makes it a solid candidate for a rework. Our goal here isn't specifically a nerf, but
rather to continue capturing the fantasy of the card with an implementation that's more fun and
will be a healthier addition to the metagame.
Plus, 4/8 is a pretty great statline for creative reasons.
Widow's Kiss (White Widow)
● [Old] 0/0 - Ongoing: This has -4 Power. Disable this ability if your side of this location is
full.
● [New] 0/0 - Ongoing: This has -3 Power. Disable this ability if your side of this location is
full.
Enough time has passed for White Widow to see the breadth of the card's impact, and it's
showing up more often than we aimed for, and in a wider variety of decks. The strength doesn't
feel especially far off, so this small tweak down on the effect should help balance things out.
Blob
● [Old] 6/0 - On Reveal: Merge cards from your deck into this until it gains 15 or more
Power.
● [New] 6/0 - On Reveal: Merge cards from your deck into this until it gains 13 or more
Power.
One of the winningest cards in Arishem decks has continued to be Blob. The specifics of that
gameplay aren't very satisfying, because Blob tends to wind up fairly close to a 6/17 or better
without a drawback in these decks. Our goal with Blob is to encourage some meaningful
deckbuilding differences or charge a steeper price for the strength, so that's not working out.
Turning the knob down will weaken Blob in Arishem while leaving some strength to build around
in 12-card decks.
War Machine
● [Old] 4/6 - On Reveal: Until the end of next turn, nothing can stop you from playing cards
anywhere.
● [Change] 4/6 - 4/7
War Machine hasn't found a consistent home, indicating there's room to add extra Power. A
larger contributor to the low play rate may be our revision to Professor X leaving players without
enough incentive to find a slot for War Machine, but either way this buff carries fairly little risk.
Apocalypse
● [Old] 6/6 - When you discard this, put it back with +4 Power.
● [Change] 6/6 - 6/8
We took some Power away from Apocalypse a while ago, when Discard had reached perhaps
the peak of its all-time strength. Since then the metagame has continued to evolve, and Discard
has slid backwards. This won't fully reverse the trend, but it's a solid step and we'd like to
monitor the results before making additional updates.

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