Tick Perfect - Beastmaster Durzag (Unbeatable)

Описание к видео Tick Perfect - Beastmaster Durzag (Unbeatable)

Where do i begin, I've been thinking about this kill for the past 7-8 months. After doing a bit of testing with DECI/SGB lures using charges under the boss pre beta. Post beta opened up melee opportunities, at first we were just going for a fast PB but after finding Krar and kuz have a 3.6 second death animation we realized we stumbled upon a potential tick-perfect kill. STOKED

Shout out to my Gf for letting me run attempts and saving my coin pouch.

HOW IT WORKS:

Krar/kuz spawn at 9.0 and die at 9.6. It takes 3.6 seconds for the boss to register that the pet has died for him to release his soft cap at 750k Hp. This makes it so The earliest BM can be damaged is at 13.8 seconds. Because we kill the boss before his melee auto attack (14.4s) The third pet Never Spawns Resulting in Bm's instant death. Because we 1 tick each part of the kill as early as possible this is believed to be tick perfect.

THINGS TO TAKE NOTE OF:

After we discovered you can drop a dummy Somewhere North-west of the arena you're able to pace the kill after killing Cormes with a pre-build on dummy. It's important to not stand too east of the dummy otherwise you'll lose kill timer which is your queue to BTC release.    • Dummy Tech: How we made a game-changi...  

Noxious scythe with proper tile positioning is required to hit both Pet and Bm because casting DHalley EOF without a halberd range weapon results in its range being reduced from 3x3 to 2x3 area on the first tile in front of the player's orientation.

Over power needs to be delayed by a singular tick in order to fall on 13.8 instead of 13.2.
a simple way of going about this is to Far-cast Release. Luckily after testing escape. Escape places you in the perfect location to release overpower for a 1 tick delay. Tile positioning can be effected depending on if you're swapping to EZK or just scythe camping.

The boss fight doesn't begin until there is 1 Airut remaining. So we save 3 Airuts just incase if one dies once our pre build is almost done we kill them.

Accuracy is an issue here which is the reasoning for nihil + DScim + essence etc... And another reason to swap to an EZK after using scythe for DHalleys.

Deflect range prayer damage can build reaper necklace stacks for better accuracy .

ruby aura is guaranteed on auto attacks and even easier after the post beta accuracy changes which is reason for a quick 4tick for an easy 3% damage for each player. Each stack last 24 seconds so preferably used towards middle/end.

The timer is used to time our last few abilities and our releases. 00:03 you can begin to roar and at late 00:08 you can BTC release.

For practicing inputs in practice mode you can time yourself without timer by using 3 GCD's (darkness's) after quick starting.

TEAM POV:

DePose -   / 2111746853  

I Call Dibs -    • 10-Man Beastmaster Durzag 13.8s (Tick...  

Papa Dor -   • Tick perfect Beastmaster Durzag 13.8 ...  

Unge Spiller -    • Tick Perfect Beastmaster Durzag 13.8  

Saltea -    • Unbeatable Durzag Beastmaster: 13.8s  

Praesul -    • 13.8s Beastmaster Durzag (tick perfect)  

The Dig Site -    • Tick perfect BeastMaster Durzag 13.8 ...  

Kyroh -    • 13.8s Beastmaster Durzag  

Godheownzzz -    • 13.8s Beastmaster Durzag  


Shoutout to our fills who weren't on team at the time of kill but also contributed and supported along the way!
Olixu
RsSavage
VEX 92
DeathKid
One More Day

and thanks for all the theory crafting and math calculations and time spent by everyone. we did it!

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