[TAS] Mach Breakers: Numan Athletics 2 (1 player)

Описание к видео [TAS] Mach Breakers: Numan Athletics 2 (1 player)

Tool-assisted superplay [TAS] of Mach Breakers: Numan Athletics 2 (arcade) (1 player)

Notes:
-What is a TAS?    / prog61  

-For some event, I found better score than I did, this is because each characters are a bit different. I will do a 4 players TAS so we can see which characters is better at which event.
-For some events, if you play with an auto fire at 60 bps you cannot reach the best score. I will point that out in the description for the events.

-All the timing information I specify from here on, may be different with a different character.

==Maximum Speed==
-You get the best result at 20 bps (60 bps is slower)

==Monster Drag==
-This is clearly not the best character for this event. After the first pull I get only 4.88 but I know that some other characters can do 5.42 each pull.
-You can trigger the pull 2 frames before the meter is full and get the same distance
-The 1st try I pull at the last frame, when the meter is completely full
-The 2nd try I pull on the earliest frame I can.

==Ice Crusher==
-60 bps gets you the fastest time.
-I did not saw a difference between having a 'NICE' or not. (I will have to investigate that)

==Hyper Glider==
-20 bps is needed to fill the meter and keep the speed when flying.
-You have to get the 'NICE' 100% to get the best distance, but this is a 1 frame only window and the last frame before faulting.

==Beast Hole==
-The game seem to give up when you reached 20000 points. Even if there were 6 seconds left, the game was no longer sending enemies.

==Future Gate==
-You can spot cheaters because the timer is already at 0.06 when the first pixel of the target is visible. So, it is impossible to get a 0.00, except for a TAS or by using Save State.
-If you are fast enough, it is possible to top the score at 99999. You get the maximum score (7650) by getting 0.21 or lower. You have 7 frames (near 0.14 sec) to do that.
-The TAS can shoot very early. The game allow you to shoot a target 12 frames before it appears.
-Scoring: (Some numbers are missing because they are not possible because 1 frame = 0.01666 second)
0 to 0.21 = 7650 points (0 or -12 frames)
0.23 to 0.28 = 5000 points
0.30 = 3000 points
0.31 = 2500 points
0.33 = 2250 points
0.35 = 2100 points
0.36 = 2000 points
0.40 = 1800 points
0.41 = 1750 points
0.43 to 0.45 = 1500 points
0.46 to 0.48 = 1250 points
0.50 to 0.53 = 1000 points
0.55 = 765 points
0.58 to 0.63 = 500 points
0.65 to 0.73 = 300 points
0.75 to 0.86 = 250 points
0.88 to 1.16 = 100 points
1.17+ = 0 points

==Bomb's Away==
-In order to fill the meter, you must get the 'NICE' which is a 1 frame window.
-With a full meter, the angle to get is near 45 but you can be off by a few degrees
-20 bps is needed to fill the meter
-I think the game maximum distance is 7168.1 because I tried a few different angles and always got this distance.

==Super Stunt==
-The window to get the 'NICE' is 2 frames. The last 2 frames before faulting.
-When running, you need to tap at 20 bps. (270-280 km/h)
-After jumping, from 5 to 60 bps seem to change nothing.

==Deep Diver==
-When going down, you have to tap the button when the character has finish his movement, arms in front of him
-At first there is 22 frames between strokes, but after about 10 stroke you slow down to 26 frames by strokes
-When going up, you go faster at 20 bps
-I am not sure why I got a better distance the 2nd try.
-I saw 730.1 on another video, but I think this 730m is not possible on the world version, on that video you can see that the game require 630m to qualify but in the world version it's 610m.

==Rapid Jump==
-To have the best jump you have a window of 2 frames, you know you got it when you have a multiple shadow
-On the 1st try I jump on the first frame possible. I wanted to get over 99 seconds because it return to 0 and we may had seen the same bug than in Track & Field, but the level is too short :(
-On the 2nd try I jump on the first frame with max power, when the character glow pink.

==Block Buster==
-20 bps is needed to fill the power meter the fastest
-The meter do not have to be filled to the max.
-It's fun to see the last few blocks entering the screen too late, but it did not slow the TAS down.

==Ground Spike==
-60 bps is the best when going down
-The 'NICE' 120% has a window of 1 frame. 1 frame late you get 93%, 1 frame too soon you get 95%
-The window to not fail is of 53 frames

==Short Race==
-You get 5:20 if you tap at 60 bps or 20 bps

-Sorry, I had to mute the sound during the credits due to copyright issues.

For more information visit http://tasvideos.org.

0:00 Intro
0:49 Maximum Speed
1:51 Monster Drag
3:33 Ice Crusher
4:52 Hyper Glider
6:22 Beast Hole
7:50 Future Gate
9:17 Bomb's Away
10:51 Super Stunt
12:26 Deep Diver
14:27 Rapid Jump
17:07 Block Buster
18:05 Ground Spike
19:12 Short Race
20:00 End
20:39 Credits
22:52 Scores

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