How To Design A Monster Hunter Boss

Описание к видео How To Design A Monster Hunter Boss

In which I attempt to justify my destruction of multiple ecosystems for the sake of a fancy new coat. And also maybe talk some more about boss design.

It's hard to spoil a game like Monster Hunter but to be safe for curious viewers, this video will spoil designs and mechanics for most of Monster Hunter World and Iceborne's bosses save for those that are major in-game surprise reveals.

Music Used:

Akihiko Narita & Zhenlan Kang
- Monster Hunter World - Astera Theme (Day)
- Monster Hunter World - Research Base Theme

Yuko Komiyama
- Monster Hunter 3 - Invitation From The Guild
- Monster Hunter Frontier - Forokururu Battle Theme
- Monster Hunter Frontier - Tide Island G-Rank
- Monster Hunter Frontier - Shantien Theme (Phase 1)

Masato Kohda, Yuko Komiyama, Shinya Okada, Akihiko Narita, Hajime Hyakkoku
- Monster Hunter 2 - Before The Performance
- Monster Hunter 2 - Under The Starlit Night

(I had difficulty finding the exact composers for each track so any crediting mistakes here please let me know)

Sources:

The Making of Monster Hunter World -    • The Making of Monster Hunter: World -...  

Rajang Vs Kirin Mocap Behind the Scenes -    • Monster Hunter World: Iceborne Motion...  

https://www.vice.com/en/article/gy4ke...

https://www.vg247.com/2017/12/08/mons...

https://kotaku.com/why-monster-hunter...

00:00 Intro
02:55 Part 1: What Is Our Monster For?
08:04 Part 2: How Will Our Monster Change?
12:47 Part 3: How Is Our Monster Built?
17:01 Part 4: How Does Our Monster Fight?
20:59 Part 5: Putting It All Together
26:32 Conclusion

#monsterhunter #gamedesign #bossdesign

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