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Скачать или смотреть A Short History Of The Metaverse

  • Business News
  • 2022-03-22
  • 118
A Short History Of The Metaverse
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Описание к видео A Short History Of The Metaverse

Today we describe the metaverse as a fully immersive internet, where we will be able to access augmented and virtual reality and interact with all sorts of environments using persistent avatars and innovative digital technology. The thing is: The metaverse is not new! Let’s take a look at some of the key historical milestones that have led to where we are today as we develop cutting-edge Web 3.0 technology. It all started back in 1838 when scientist Sir Charles Wheatstone outlined the concept of "binocular vision," where you combine two images — one for each eye — to make a single 3D image. This concept led to the development of stereoscopes, a technology where you use the illusion of depth to create an image. This is the same concept used today in modern VR headsets. Now we jump to 1935 when American science fiction writer Stanley Weinbaum published the book Pygmalion’s Spectacles, in which the main character explores a fictional world using a pair of goggles that provided sight, sound, taste, smell, and touch. Morton Heilig created the first VR machine, the Sensorama Machine, in 1956. This machine simulated the experience of riding a motorcycle in Brooklyn by combining 3D video with audio, scents, and a vibrating chair to immerse the viewer. Heilig also patented the first head-mounted display in 1960, which combined stereoscopic 3D images with stereo sound. In the 1970s, MIT created the Aspen Movie Map, which enabled users to take a computer-generated tour of the town of Aspen, Colorado. This was the first time we could use VR to transport users to another place. The term “metaverse” was first used in Neil Stevenson's 1982 novel, Snow Crash. Stevenson’s metaverse was a virtual place where characters could go to escape a dreary totalitarian reality. In the early 1990s, Sega introduced VR arcade machines like the SEGA VR-1 motion simulator, which users enjoyed in many arcades. In 1998, Sportsvision broadcast the first live NFL game with a yellow yard marker, and the idea of overlaying graphics over real-world views quickly spread to other sports broadcasting. Then Palmer Luckey, an 18-year-old entrepreneur, and inventor, created the prototype for the Oculus Rift VR headset in 2010. With its 90-degree field of vision and use of computer processing power, the revolutionary headset reignited interest in VR. Ernest Cline released the book Ready Player One in 2011, giving us another peek inside a completely immersive world that we could enter to escape from reality. The book became a runaway hit, and director Steven Spielberg made it into a movie in 2018. Facebook acquired Oculus VR in 2014 in a $2 billion deal. At that time, Facebook founder Mark Zuckerberg stated that Facebook and Oculus would work together to build out the Oculus platform and develop partnerships to support more games.


All data is taken from the source: http://forbes.com
Article Link: https://www.forbes.com/sites/bernardm...


#vr #newslatest #newstodayheadlines #newsworldabc #cnnnewstoday #newstodayfox #

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