All (9) Hyper Scape hacks have 4 upgrades
Mine
Places a homing mine, 1 minute duration when dormant, 1 shot when mobile and 45 health when actively moving.
50 dmg base & 10 second CD
-1CD(9), -1CD(8), -1CD(7), -2CD(5) & (+25)75 DMG
Armor
12 second cooldown
Blocks all damage for 8 seconds, shoot, ads or using another ability cancels
-1CD(11), -1CD(10), -1CD(9), -2CD(7)
Ball
Protective, mobile ball for usage of engaging or disengaging, can be broken by enemies or canceled with shooting/ads.
-1CD(11), -1CD(10), -1CD(9), -2CD(7)
Slam
10 second cooldown 30 damage
Jump in air and slam AOE damage and no damage fall off from range
-1CD(9), -1CD(8), -1CD(7), -2CD(5) & (+15)45 DMG
Teleport
12 second cooldown
Teleport ahead a short distance
-1CD(11), -1CD(10), -1CD(9), -2CD(7)
Reveal
14 second cooldown
Reveal enemies in the direction casted for 6 seconds through walls.
-1CD(13), -1CD(12), -1CD(11), -2CD(9)
Heal
10 second cooldown
Heal yourself and allies within a set area for 15 seconds. 8 HPS Will heal through 1 wall and or 1 floor
-1CD(9), -1CD(8), -1CD(7), -2CD(5) & (+2-+3)10-11 HPS
Wall
10 second CD
Create a breakable, stackable and spammable wall that lasts for 2 minutes with 250 health. Max 5 walls per person
-1CD(9), -1CD(8), -1CD(7), -2CD(5)
Invisibility
lasts 8 seconds
12 second cooldown
There is an audible aura that can be heard and followed - shoot, ads or use another ability to cancel
-1CD(11), -1CD(10), -1CD(9), -2CD(7)
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