BTD6 - Workshop - Alternate Bloons Rounds | No Monkey Knowledge (MK) (ft. Sauda)

Описание к видео BTD6 - Workshop - Alternate Bloons Rounds | No Monkey Knowledge (MK) (ft. Sauda)

It is recommended to read the written guide while watching the video, and watch the unedited second attempt if the first guide is going too fast.

As of Update V28.2, long lasting spike piles from previous rounds disappear when you leave and rejoin the game - it is highly recommended to finish this in one run.

Second Attempt, unedited (few fixes to current guide):
   • BTD6 - Workshop - ABR | No MK - Secon...  

\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
Written Guide:

Auto-Start should be turned off at all times, and play at normal speed when necessary

“~” means wait till round ends, then do the following

R3: Sauda
R4: Activate Reverse Motor when bloon rush is near Sauda
R5: ~
Sniper
R7: ~
100 Sniper
R8: ~
Dart Monkey; set on strong
R10: Lvl 3 Ability if leak
~
Sell Dart Monkey
Ninja Monkey
R11: 001 Ninja
R13: 101 Ninja
R14: ~
102 Ninja
R15: Lvl 3 Ability when purple bloons appear
~
202 Ninja
R18: ~
302 Ninja
R21: 110 Sniper, set on strong
R24: ~
Spactory at end of track
R32: 023 Spactory, set to close

R34: 200 Alch (top left) near Sauda and Ninja, set on strong
R35: 200 Alch (bottom right) near Spactory
R37-38: Lvl 3 Ability if leads near spike pile
Top left 201 Alch
R38: ~
Sell Sniper
024 Spactory
R39:
Bottom right 300 Alch
~
Activate Reverse Motor

R40: Activate Track Extension when MOAB near conveyor
Lvl 3 Ability when MOAB near spike pile

R41: Top left 301 Alch
R43: Lvl 3 Ability when first MOAB near spike pile
Bottom right 400 Alch right after first MOAB popped
R45: 200 Village near spactory
R47: Lvl 3 Ability when first MOAB near spike pile
200 Ace, set on figure infinite
R48: 300 Ace
R49: 401 Ace

R50: Lvl 3 Ability when first MOAB near spike pile
R51: 402 Ninja
R52: Top Left 401 Alch
R53: Bottom Right 401 Alch
Lvl 3 Ability when second MOAB near spike pile

R54: Activate Reverse Motor when BFB appears
Lvl 3 Ability when ceramics near spike pile
R55: 004 Boomer, set to strong
~
204 Boomer
R57: Lvl 3 Ability when double fortified MOAB near spike pile
Activate Reverse Motor when BFB appears
R59: Lvl 10 ability when lead near spike pile OR leads stopped spawning

R60: Activate Track Extension when BFB near conveyor
Lvl 3 Ability when ceramics near spike pile
R61: Lvl 10 ability shortly after Track Extension ends
~
Sell Village and Top Left Alch
420 Spactory
R62: Activate Track Extension when first MOAB reaches conveyor

R63: Lvl 10 ability when first ceramic rush appears
Activate Reverse Motor
(No need to use Lvl 3 ability on second rush)
R64: Lvl 10 ability when MOABs near yellow spike piles & use Lvl 3 ability when ready
R65: Activate Reverse Motor when second BFB reaches conveyor
Lvl 10 ability when third BFB reaches conveyor
(Activate Track Extension when fortified ceramics appear) (optional)
Lvl 3 ability when MOAB near yellow spike pile
~
Sell Ninja
400 Sniper, set on strong
R66: 402 Sniper
R67: Should be Lvl 10 ability when Fortified camo ceramics near spike pile, not Lvl 3
R69: ~
013 Glue, set on strong
R70: Lvl 10 Ability when Fortified MOABs appear
Activate Track Extension when MOABs near conveyor
Lvl 3 Ability when MOAB or ceramics near yellow spike pile
R71: ~
Village near two Spactories
R72: 200 Village
R74: Another 200 Village next to Glue and Boomer
R75: Top left 300 Village
Use Lvl 10 ability when MOABs near yellow spike pile (use Lvl 3 ability as well)
R76: Activate Reverse Motor
Use Lvl 10 ability when MOABs near yellow spike pile (use Lvl 3 ability as well)
~
Another 204 Boomer next to Top Left 300 Village, set to strong
R77:
~
Top Left 400 Village

R78: Lvl 10 ability when first ceramic rush appears
Lvl 10 ability when second ceramic rush appears
~
(Top left 420 Village) (optional, for rainbow rush)
R79:
Activate Reverse Motor and/or Track Extension if any Fortified Ceramic from MOABs reaches conveyor
(Activate Track Extension if yellow spike pile is too thin)
Use Lvl 3 and 10 ability when bloons are near yellow spike pile when ready
Activate Track Extension when ZOMG appears if not activated

R80: Activate Reverse Motor when second ZOMG appears
Activate Track Extensions if any BFBs or MOABs reaches conveyor

GG

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Bloons Tower Defense 6 Alternate Bloon Rounds in Workshop map
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