[Bejeweled 3 Plus] Bomb gem explodes in every gamemode (except Quest)

Описание к видео [Bejeweled 3 Plus] Bomb gem explodes in every gamemode (except Quest)

What would happen if a bomb gem exploded in different gamemodes?

Classic: Ends the game as if there were no possible moves, despite them being present.

Zen: Same as Classic, except the game spawns a hypercube and the game never ends. As the gems are being removed by the explosion, the game will continue to spawn hypercubes that constantly get removed. After the explosion, gems will spawn as normal, but the board, score/level counter, menu buttons and the gems will be invisible. Hypercube and Star gem animations still work, even after the explosion. If the level manages to complete itself, the "Level Complete" text will show up on the center, although it will still move to the left. The board and the gems will reappear. The menu buttons and score/level counter also reappear after the hyperspace animation.

Lightning: The score multiplier tower and time booster breaks and triggers a screen shake at the same time, ending the game as if the timer had run out despite the timer still counting down.

Poker: The card scoring guide is destroyed and ends the game as if you landed on a skull during a coin flip.

Butterflies: The spider webs and the flower attached to the menu buttons are vaporized, as well as ending the game as if the spider caught a butterfly. (The spider somehow survives the explosion)

Ice Storm: The board and the multiplier tube freezes while the bomb melts the ice. The game also ends as if an ice column was already at the top of the board and freeze it. The multiplier counter itself remains, while the ice at the bottom of the screen disappears after the explosion.

Diamond Mine: The drill breaks down, and the explosion destroys not only the gems, but also the dirt. The explosion was enough to make the drill dig down further whilst the explosion is occurring. Gems briefly appear before being obscured by the timer while digging. The destroyed board shifts down, and then moves up. The bomb explosion also triggers a "Game Over" instead of a "Time Up." Strangely enough, the timer bar also gets removed by the explosion.

Avalanche: If a bomb explodes while the board isn't full, the game won't end, but it would prevent additional gems from falling. If the bomb explodes while the board is full, the gems will fly up, including the bomb.

Balance: The game ends as if one of the weights reached the bottom. The bomb explosion also removes and adds any red and blue gems to their corresponding counters.

Stratamax: Ends the game as if you ran out of moves. The "Moves Left" counter is also removed by the explosion.

Sandbox: Since there is no way to end the game in this mode, the only way you can lose is to manually spawn a bomb/doom gem and tick it down to 0.

Time and Match Bomb: Nothing interesting happens here (save files were swapped but that was about it).

Edited with Kdenlive

0:00 Classic
0:22 Zen
1:00 Lightning
1:24 Poker
1:41 Butterflies
2:00 Ice Storm
2:21 Diamond Mine
2:40 Avalanche
2:55 Balance
3:13 Stratamax
3:32 Sandbox
3:48 Time Bomb
4:07 Match Bomb

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