Houdini Modeler 2025 Nemoto Axe

Описание к видео Houdini Modeler 2025 Nemoto Axe

In this step-by-step tutorial, I show the steps necessary to build a Nemoto Axe using the Houdini Modeler 2025 plugin. I picked this tutorial as it was one that Simon Verstraete over on his "Simon Houdini" youtube channel built. It was cool to use that as a way to learn Modeler by going through the same motions but using different techniques.

I highly recommend checking out Simon's tutorial first if you are new to Houdini and wondering how Modeler builds on its functionality.

   • Axe modeling || Houdini tutorial  

If you'd like the HIP file I created during this tutorial, and the reference image to follow along, grab them from the Arcanacom gumroad:
https://arcanacom.gumroad.com/l/nemot...

If you are brand new to Modeler and want some easier to digest tutorials (aka not so long :) ), start with the other videos in this "Learn Modeler 2025" playlist:
   • Houdini Modeler 2025 Tutorials  

Here is the link to the Modeler 2025 plugin:
https://alexeyvanzhula.gumroad.com/l/...

00:00:00 - Intro
00:00:05 - Modeler Workspace
00:00:35 - Backdrop Node
00:02:20 - Space for Nearest Orthographic View
00:03:42 - Drop a PolyCurve
00:05:24 - Edit the Curve
00:05:32 - Alt-D Radial Menu
00:06:50 - ` for the Select Radial Menu
00:07:04 - Shift-T to Thicken
00:07:24 - State Selection
00:09:16 - Shape the Axe via Bevel
00:11:43 - First problem
00:12:27 - Fuse the Points
00:16:11 - Clean Edges
00:16:35 - Parm Slider
00:17:47 - Create Blade Chamfer
00:18:23 - Build Axe Cut
00:18:33 - Create tube via Alt-Q Radial
00:20:48 - Real-time Cutter Manipulation
00:25:39 - Manipulate Normals
00:26:22 - Build Cutter Collection
00:27:02 - Shift-Enter to Auto Connect new Nodes
00:27:52 - Labs Pick and Place
00:28:37 - Set our First QuickMark
00:29:43 - Using the Cutter Collection
00:30:03 - Click and Drag to Place Cutter
00:30:14 - Control to Further Manipulate Cutter
00:33:00 - Block out the Other Shapes
00:35:35 - Control click Template
00:37:36 - Match Size Node
00:40:02 - Alt-V to make shape Symettrical
00:41:28 - Ctrl-D to Copy Curve
00:41:43 - Ctrl-F to Fill
00:42:49 - U to Peak
00:43:42 - Resample Node
00:45:33 - PolyCurve to Blockout Grip
00:48:35 - MatchSize Again
00:51:55 - Duplicate the Cutters
00:54:54 - Select Similar
00:56:07 - Apply Cutter Thickness
00:56:19 - Seam Bevel
00:59:33 - Copy Face to create Cutter
01:00:33 - Tell Modeler what Shape to Cut
01:03:21 - Refine Grip Shapes
01:07:28 - Split Node
01:10:34 - Prepare a cutter for the Grip
01:14:21 - Direct Modeling vs. Procedural Modeling
01:14:54 - Polypen via Q Menu
01:15:43 - Prepare cutters for More Grip Cuts
01:17:27 - Duplicate cutter
01:21:00 - Cut out Finger Grips
01:23:19 - Edge Contour
01:25:15 - Alt-V to Sym
01:26:04 - Attribute Wrangle to Name our Primitives
01:27:16 - VDB Remesh
01:27:52 - For Each Connected Piece
01:29:13 - Split on the Primitive Name
01:30:57 - Attribute Wrangle for Random Color
01:31:10 - Meta Import Node

#houdini #houdinitutorial #modeler

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