Please note: this guide no longer works due to the change to pspike in v36.0.
At the time of uploading, this is the first video on Youtube with proof of a black border run (other videos were done in challenge editor)
Edit: 2nd actually but only by 1 hour, and this is the first video using Psi and pspike
Written Guide:
r6: 3 darts (the middle dart needs a precise placement to beat r9, place it as right as possible and line the top left edge of the range circle with the corner of the pillar), left spikes on red
r7: 4th dart
r8: Left spikes
r9: 5th dart, upgrade middle dart to 010
r10: 6th dart
r13: Bottom right dart on strong
r14: Right spikes, Psi mid round
r15: Left spikes, set Psi to first to catch leaks
r16: Druid (strong)
r18: 2nd druid (strong)
r20: 3rd druid (strong)
r21: Right druid 010
r22: Middle druid 010
r27: Right druid 130
r31: Middle druid 030
r32: Middle dart 012
r33: Use both spikes when the camos get close
r34: Spike factory on right
r35: Middle dart 023
r36: Left spike factory. Use the left spikes if you get close to leaking
r37: Wizard 020, set Psi on strong
r39: Wizard 030
r42: 2nd wizard 020, 1st wizard 032
r43: 3rd wizard 010, use both spikes when the ceramics come
r44: 3rd wizard 020
r45: Psi on first, left and right wizards 022
r46: Right wizard 032
r47: Use Psi L3 for the left lane if necessary when the wof times out
r48: Use both spikes when the camo purples come, 3rd wizard 032
r49: Village 002, 3rd spike factory 103 on smart
r50: Psi L3 on the moab insides, set Psi to strong after this
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Past this point upgrade orders aren't as strict, this defense holds until r60
r51: Spike factory 104
r53: 300 alch
r57: Wizard 042
r59: 2nd wizard 042
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r60: Phoenix ability
r61: Phoenix ability
r62: 400 alch, Psi L3 on the fmoab
r63: Use both phoenix abilities once the 1st wave of cerams appears, Psi L10 on the 3rd wave once it gets close to the back wizards
r64: 2 phoenix abilities
r65: Village 202, glue 013, phoenix the bfbs (the glue is for r75 so you don't need to buy this yet)
r66: Phoenix the fmoabs
r67: Phoenix
r68: Phoenix the bfb
r71: Phoenix the moabs
r72: Phoenix the bfbs
r73: Phoenix the bfbs
r74: Phoenix the bfb
r75: Use the 1st phoenix once the bfb reaches the wizard, use the 2nd phoenix a few seconds after the 1st one, Psi L3 the moabs and use phoenix again
r76: Psi L10 once the cerams reach the back wizards
r77: 2 phoenixes
r78: Psi L10 once the cerams reach the back wizards for both waves, phoenix the bfb
r79: Alternate phoenixes until you afford pspike
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Past this point, you need to micro pspike to split the spikes evenly between the two lanes. Switch the pspike to far to hit the top lane, smart to hit the bottom lane and the top lane if there are no bloons on the bottom lane. It sounds hard but remember that pspike shoots so slowly you'll have time to micro it. Use phoenix abilities to break down blimps at the front, and use Psi's abilities when they get the most value. Avoid using phoenix at the end of rounds to stall them out.
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r80: 2 Phoenixes, use Psi L3 when the zomg pops
r81: Boomer 204
r83: 2 ices 011, 2 glues 000. Don't place the glues too close to the track otherwise they will miss cerams
r84: 040 engi, target the foam in the intersection. Use overclock on the pspike whenever it's off cooldown
r87: 2nd boomer 204
r88: 3rd boomer 204
r91: Both glues to 002, right spike factory to 102 on close, set Psi to first. Use both phoenix abilities at the start of the round, use spikes on both sides once the bfbs start spawning, use Psi L10 earlier than I did in the actual run, so a bit after the right bfbs make the upwards turn. Set Psi to strong at the end of the round. Be very careful of this round, DO NOT USE FAST FORWARD.
r92: Left spike factory 102 (smart), 302 village
r93: Alch 031, 205 pspike (you can cut this upgrade if you're doing a solo run, in coop it's useful because of desyncs with amd)
r94: 4th 204 boomer
r95: Left spike factory 302, Alch 300
r96: Get a 5th moab press early just to be extra safe
r99: 040 sub
r100: Use first strike and win!
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