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Скачать или смотреть Sonic Adventure 2 HD: Chao Key Glitch Fun

  • Paraxade0
  • 2012-11-23
  • 719620
Sonic Adventure 2 HD: Chao Key Glitch Fun
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Описание к видео Sonic Adventure 2 HD: Chao Key Glitch Fun

Livestreaming on Twitch:   / parax0  
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The Chao Key glitch is a new, awesome glitch discovered by DarkspinesSonic that lets you play as any character in any level selectable in 2P mode. I decided to record a few videos of the glitch in action, as it's pretty much the best glitch in SA2 now. The only downside is it requires you to play in 16:9, meaning the original DC and GC versions of the game can't do this without cheats.

I'm not going to show how I did the glitch or go into detail on it in the description, as it takes a really long time to execute and it'd be boring to watch, and DsS has already done a great job of explaining it in his video. Check here for more information:    • Sonic Adventure 2 HD (PS3): Play As Any Ma...  

0:00 - Eggman in City Escape

This seemed like a nice way to start the video! Most of the level can be played inbounds; however, there's three parts that Eggman normally can't pass: the end of the board section, a spring after one of the downhill parts, the somersault barrier before the truck, and the end of the truck section. The first two aren't much of a problem; I just need to hover from higher up on the hill and go over the section that he gets stuck on. However, I have to hover out of bounds for the third and fourth, and the third unfortunately requires hovering past a large section of the level.

4:12 - Knuckles in White Jungle

Hunting characters can't complete missions 1/4/5 in action stages, as there's no goal ring, so I played mission 3 (find the lost chao) on this. The vines and swings on this level don't work with Knuckles; the game crashes if you touch them. (Which I find strange because Tails and Eggman can use the swings, and only softlock if you use the vines.) This requires me to go a bit out of my way to climb up walls and glide around to get around places where vines and swings are normally required. That, plus at one point I need to very briefly go out of bounds to get past a somersault barrier.

8:23 - Shadow in Downtown Race

This stage is intended to be multiplayer exclusive, so the music doesn't work and the rank thresholds for this level are seriously wtf. That aside, this level works perfectly fine with Shadow.

9:31 - Sonic in Security Hall

Security Hall is one of three hunting stages that works properly with non-hunting characters (the other two being Pumpkin Hill and Meteor Herd). I thought I'd go for mission 3 on this one; while mission 1 can be finished with Sonic, it's just a matter of touching the goal ring that spawned at the start of the level, and where's the fun in that? The graphics at the top floor don't load properly because it's technically loading the 2P map (with 1P objects I guess) and in the 2P stage that area is inaccessible. You also need to do some superbounces to actually get to the lost Chao, as Sonic can't use Sunglasses/Treasure Scope.

11:26 - Rouge in Sky Rail

This level seems to work perfectly fine with Rouge, aside from the fact that obviously the rails and propeller springs don't work properly. Gliding and climbing gets around both of those rather easily though. What surprises me about this level is the fact that you can dig. Non-hunting stages normally don't let you dig anywhere...

12:52 - Tails in Final Chase

Our grand finale. What's surprising here is that most of this stage actually works perfectly fine for Tails. You obviously need to hover at the spots that normally require grinding, but it's entirely possible to progress through most of the level normally. The only exception is there's one part where a spring that you're normally required to take doesn't send you high enough with Tails, preventing you from progressing further in the level. To get around this I hover from an earlier point in the level and drop back in after the spring.

Remember to give DarkspinesSonic some love for figuring out this amazing glitch. Enjoy!

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