Blender - How To Select All Vertex After Scaling To A Point

Описание к видео Blender - How To Select All Vertex After Scaling To A Point

This video will solve the problem of when you have selected the end vertex of an object and want to create a point, which is achieved by scaling the selected vertex or face to zero.

The problem is without auto merge selected the point of vertex are separate and can cause issues when moving the point.

Don’t worry this video will sort your problem out.

A good place to start 3D modelling is Low Poly, it is a more simpler process and can also be a good way to express your artistic style.

There is a good way to earn money from your Low Poly models by making them into game assets which can be sold on Turbosquid, link below:
https://www.turbosquid.com/?referral=...
The best way to colour your models is using a colour palette texture, this is because using a colour palette texture lowers the demand on a computer which in turn raises the fps of the game.

Check out my colour palette texture playlist below which will explain and show you how to create your own colour palette texture:

Blender - Colour Palette Texture Series Playlist Below:
   • Blender - Colour Palette Texture Series  

If you would like to support my work or don’t have the time to create your own colour palette then I have you covered. I have made a Blender template scene setup with the emissive texture set ready for you to start creating.

Use code ICEA100, only applicable for the first 100, as an early adopter discount.

Link to my GumRoad store page:
https://dontthinkdesigns.gumroad.com/...

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