AQW TOP 7 REPUTATION CLASS

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AQW TOP 7 Reputation Class
1. Elemental Dracomancer
Requires Rank 10 EtherStorm
Price: 30,000 Gold
Sellback: 7,500 Gold
Weapon Damage: 100%, 2.0 speed
Description: Recommended enhancement: Wizard. Terrifyingly large and in charge, this armor will drive the weak from you and bring the true villains to your feet. Take your weapon, Hero, and lay waste to those who stand against you.
Special Effects: Dracomancers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to their own HP total.

2. Thief of Hours
Reuires Rank 10 ChronoSpan
Price: 0 Gold
Sellback: 0 Gold
Weapon Damage: 100%, 2.0 speed
Description: Recommended enhancement: Hybrid. Students of the Way of The Clock style of martial arts, theses monks are trained to manipulate time magic to steal hours from their foes and use them to increase their own time to study and perfect their fighting style.
Special Effects:
Thieves of Hours gain mana when they:
Strike an enemy in combat (more effectives on crits).
Dodge any attack (Restores HP as well).

3. Troll Spelsmith
Requires Rank 10 Troll
Price: 50,000 Gold
Sellback: 12,500 Gold
Weapon Damage: 90%, 2.0 speed
Description: Recommended enhancement: Wizard.— The Trolls are masters of magics and logic. Empower them in combat.Troll magic is not just a weapon, but every tool that they need and the SpellSmith has a spell for any situation.
Special Effects: Troll Spellsmiths gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.

4. Shaman
Requires Rank 10 Arcangrove
Price: 50,000 Gold
Sellback: 12,500 Gold
Weapon Damage: 90%, 2.0 speed
Description: Recommended enhancement: Spellbreaker. Shamans share a deep connection with Lore's four main Elements, enabling their robes to be completely color customizable. Commanding their primal instincts in battle leads these magic mavens to victory.
Special Effets:
Shamans gains mana when they:
Strike a enemy in combat (more effective on crits)
Are struck by an enemy on combat

5. Blaze Binder
Requires Rank 10 Embersea
Must have Necromancer & Pyromancer Class
Price: N/A
▪ Merge the following:
▪ Darkness Sigil x1
▪ Flame Sigil x1
Sellback: 0 Gold AC
Weapon Damage: 100%, 2.0 speed
Description: Recommended enhancement: Wizard. Fire Binders control the power of fire and darkness. They are known to burn their t enemies to a crisp and bind their souls into service.
Special Effects: Blaze Binders gain mana from all hits landed in combat, and especially on crits. The amount depends on the damage relative to their own HP total.

6. Chaos Slayer (Any)
Requires Rank 10 Chaos
Price: 100,000 Gold
Sellback: 25,000 Gold
Weapon Damage: 115%, 2.3 speed
Description: [Duplicate of Chaos Slayer Class] Recommended enhancement: Hybrid. With the power of Chaos comes great responsi… wait, who are we kidding. CHAOS!!!
Special Effect: Chaos Slayers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to their own HP total.

7. Darkblood StormKing
Requires Rank 10 Thunderforge
Price: 100,000 Gold
Sellback: 25,000 Gold
Weapon Damage: 100%, 2.0 speed
Description: Recommended enhancement: Wizard. The Darkblood have always lived beneath the constant roiling storm that covers Thunderforge. They have managed to magically harness the full fury and power of the storm.
Special Effects:
Stormkings gain mana from all hits landed in combat, and especially on crits.
The amount depends on the damage relative to “their own” HP total.

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