Mega Man: Day In The Limelight 3 V0.2.1 Beta (Hard Mode) - Ring Man's Stage

Описание к видео Mega Man: Day In The Limelight 3 V0.2.1 Beta (Hard Mode) - Ring Man's Stage

Thought I'd do a video on this neat game that's in the demo. The original creator of this game, Riverroad, hasn't been seen for quite a while but someone else under the username Nicholas Thompson decided to make an attempt to continue the game.
Nicholas Thompson's channel:    / @protanly  
Dropbox for v0.2.1 Beta of the game: https://www.dropbox.com/sh/fu55zrcpxi...

Anyways, the enemies aren't that much different from the original game and has pretty average difficulty for the stages... until you put the game on Hard Mode then everything changes. Every enemy in the game gets one change one way or another to make it more difficult, no exceptions.

Another thing to mention is that in this game every character has a special move that's set to a separate key, whether or not the special actually consumes your ammo is based on which character you're using. Magnet Man is currently the closest thing to a Mega Man in the game as his attacks are pretty straight forward but he can also use his attractive Magnet Missile when he has his special on.

Ring Man's stage is as annoying as ever. Those Wall Blasters can now shoot a red shot which after a few seconds goes to your position, but if your screen is at the right position then you can make their red shot go off screen without having it home back at you. Those Ring Rings are now a threat because of their leftover rings when you kill them, especially after the first Whopper. If this were a lower difficulty then you easily breeze through that part but here, you'll have to slowly lure them so you can jump over them (or be like me and use the specials). The Whoppers I could fight without using my special, but that takes more time than any other enemy in the stage. The Mono Roaders now PANIC when you destroy their helmet and won't spin around being invincible

I quite like the changes made to Ring Man's fight as it's now more of a figuring out how to dodge the pattern of the rings than keeping up 1 same boring pattern all the time. And uhhh... that's all I have to say

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