[TAS] SUPERマッスルボマー - ミステリアス.ブドー:99999900pts. [4K.2160p/60fps]

Описание к видео [TAS] SUPERマッスルボマー - ミステリアス.ブドー:99999900pts. [4K.2160p/60fps]

ブドウ100% https://amzn.to/3vFm7SV

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SUPER MUSCLE BOMBER - M.BUDO : 99999900pts.

- Using-Character: Mysterious BUDO (the Great ONI)
- Score: 99999900pts(max-out).
- BIOS(ver.): JAPAN 940831
- Settings: Difficulty:Lv3(Default:3/3/1/1), Time:99sec.
- Result: ALL(P),ALL(F){ R×56, D×14, with ORTEGA }.
- Brand/Maker: 1994©CAPCOM
- Date-of-Recording: 2020-11-12.

timetable of this video:
+ 00:00 Start-Up and Title-Screen
+ 00:36 Character-Selecting
+ 00:52 01: STINGER/STINGRAY
+ 04:32 02: COLT/GUNLOC
+ 08:16 03: R.SABER
+ 12:13 04: TITAN/TITANIC
+ 16:17 05: GOMES/RASTA
+ 20:33 06: WRAITH
+ 24:36 07: SHEEP/GRATER
+ 28:47 08: M.BUDO/ONI
+ 32:36 09: HAGGAR
+ 36:04 10: KIMALA/JUMBO
+ 40:07 11: B.WIDOW
+ 43:27 12: ZALAZOF/BIFF
+ 47:00 13: ASTRO/SCORPION
+ 49:36 14: ORTEGA
+ 52:20 Ending and End-Credits
+ 54:48 Score-Ranking

- "SUPER MUSCLE BOMBER":    • SUPER MUSCLE BOMBER  

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notes on this game:
although this game claims to be a pro-wrestling-game, it is just a fighting-game virtually. for this reason, you might seem that the relevance of the series of "Slam-Masters" as pro-wrestling-games is greatly impaired, but you will be able to fully enjoy this game, even if you play it as a single game.

a base of the scoring in this game is the system of combo-bonus. ​you can gain more bonus by the making a combo with heavy-attacks or moves, but you should give a priority to increse the number of hits, because the increasing-rate of the scoring in combos by the number of hits is extremely large. so, the ideal is a "infinite-combo".

and also, you can gain a special bonus score with "+10000000pts(ten million!)" if you win in this match against COM:ORTEGA with "undefeated". but you have to beware lest make a draw-game or a DKO, because it also is judged as "lost" by the system.

notes on "displayable-limit-score", or "max-out":
the playthrough in this video is numerically equivalent to the highest world record, because it has reached a "displayable-limit-score" in this game. however, the first achiever would be only one person who should be honored for the "displayable-limit-score" in a game-competitions. therefore, this video is for a reference purposes, and only the first achiever at the real on-site game-corner should receive the highest accolades as the greatest pioneer.

notes on this character: M.BUDO or Great-ONI
M.BUDO has some infinite-combos with "Obarokendoku(poison-breath)", those M.BUDO's infinite-combos are made with his afterimages activated by the hitting his "poison-breath", but it is has limit of time. usually, the number of afterimages is 2, but those numbers will be 4 if you succeed in hitting "poison-breath" during M.BUDO's status is "heat-up(raging)". by using these 4 afterimages, you can make infinite-combos that are impossible for other characters.

and also, you should build up a score round by round without a special undefeated-bonus score with "+10000000pts" by intentionally losing if you would aim to make a high-score using M.BUDO, because you can gain a big combo-bonus score with +3400000pts or more in only once round if you succeed in making a big combo with 105 hits over. and you can gain a score that far exceeds the special undefeated-bonus score with "+10000000pts" just only that, if you succeed in the combo 3 times or more.

the most important point is "anger-management(rage-control)". it is necessary to accurately calculate and control M.BUDO's "rage" in order to have 4 afterimages, but it is difficult because its parameter is not displayed on the screen. you can start using M.BUDO with his status is "heat-up(raging)" even though his stamina is 100% at the beginning of the next round, if you can finish a round with adjusting the value of "rage" to the maximum at the end of the previous round.

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notes on watching this video:
the playthrough in this video has been made using "MAMErr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions.

- "learn more": https://drive.google.com/file/d/1_Phu...

in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better.

#WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun

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てっきり『バトルガレッガ』みたいに、1億超えた後もアルファベット表記になってスコアカウントは継続されて行くものだと思っていたので。まさかのカンスト終了で虚を突かれた感じです。

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