Rhythm Heaven Fever - Wake-Up Caller

Описание к видео Rhythm Heaven Fever - Wake-Up Caller

Here's the second endless game, "Wake-Up Caller." Unlike most of the rest of the game, this doesn't consist of doing something to a song, though you still have to keep a rhythm. The premise is simple: You are an alarm clock for a cuckoo clock's cuckoo bird, and you have to wait until the right moment in the dark and wake up the bird at the right time.

There's a lot of waiting to be had in this minigame, and personally, that brings it down. I can only see the clip of the bird throwing seeds into the old man's pots on the shelf for so long, and by the sixth time or so, I really just wanted to get straight to the bird telling the clock when to wake him up.

For some reason, the art style here felt decidedly American. I have to wonder who did the art for this mini-game, since the rest of the game feels quite Japanese.

By the way, it seems like I might have missed some of the word being spelled out in this game. I was off by a bit in the 6th and 10th runs through, leaving me with "OUT" on the shelf. Anybody know if I got it right, or if more will appear later on? (UPDATE: I had found out later that it is in fact "BOUTS." You'll see the correct word in "Police Call.")

In any case, next up for Rhythm Heaven is Stage 11, "Working Dough." Here we head to the third set of challenges.

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