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Скачать или смотреть All Radiant Oathplate Contracts (breath, glyph, sensory, severance, bloodied blows)

  • JRazE
  • 2025-05-24
  • 5011
All Radiant Oathplate Contracts (breath, glyph, sensory, severance, bloodied blows)
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Описание к видео All Radiant Oathplate Contracts (breath, glyph, sensory, severance, bloodied blows)

= What is this video about?
Yama is a boss in Oldschool Runescape. The contract system allows you to fight a more difficult version of Yama, and in particular there are 5 contracts which each drop a part of the 'purifying sigil', which allows you to create the 'radiant oathplate armour', a cosmetic upgrade to the regular 'oathplate armour'.

The 5 different contracts required are timestamped below, roughly in order of difficulty, with a description of the general strategy for them.

Each of these contracts has a set of baseline changes to the encounter:
The boss has increased stats and does more damage.
There are now only 2 boss autos in between each special, instead of 3. As a consequence ground sigils also respawn faster.
The judges of Yama at 66% and 33% attack twice as fast and throw random fireballs.
Specials in P1 land 1 tick faster. Specials in P2 behave as normal.
There seems to be more void waves in P3. Also, the void waves in P3 are somewhat randomised and so many donofly methods are unlikely to work (specifically, the intersection point of the two diagonal void waves can sometimes be a few tiles to the east or west compared to where it normally is).

There's a 5000 character limit for descriptions, so I'm moving all my notes for the contracts to this google sheet, under the tab 'Yama Text Guide'. It probably won't work well on mobile, though.
https://docs.google.com/spreadsheets/...
(Ignore everything else on the spreadsheet, it isn't relevant, I'm just reusing a spreadsheet, don't ask questions)

0:00 Forfeit Breath

See the sheet linked above for notes

9:18 Glyphic Attenuation

See the sheet linked above for notes

20:41 Sensory Clouding

See the sheet linked above for notes

29:21 Divine Severance

See the sheet linked above for notes

39:18 Bloodied Blows

See the sheet linked above for notes

Overall thoughts on the Yama update:

Honestly, it didn't have the bugs it would be a great update. So overall it's a pretty terrible update. Right now it's hard to say how broken things really are, but the general consensus is: 'very'. But the biggest issue with the update overall is not the bugs, but the fact they released this bug-ridden update on a Friday so they can't fix them until next Tuesday (bank holiday Monday next week). Whoever thought that was a good idea should be forced to suffer the greatest torment imaginable: having to complete these contracts in their launch state. Truly a gamified version of eternal suffering. Or whatever. Also how did these issues not come up in playtesting. If you need someone to playtest for you I'll help you out if you cover the train fee. No excuses!

Recorded with OBS https://obsproject.com/
Edited with Resolve https://www.blackmagicdesign.com/prod...

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