Unused Data and Weird Regional Differences | Wii Sports Facts and Glitches

Описание к видео Unused Data and Weird Regional Differences | Wii Sports Facts and Glitches

This episode is a tale of Wii Sports secrecy never before seen by the mass public. I will uncover the truths behind the unused data in wii sports and regional differences, as well as the extremely rare and hard to find taiwanese version of the game. Join me in my story of showing the world how beautiful of a game Wii Sports is.

✍GETTING ON THIS SERIES:
If you would like to be on this series, leave a comment below about a fact, glitch, or something cool or join my discord where we will discuss these facts and glitches and decode the secrets of the game. It doesn't even have to be about the original Wii Sports, as I am planning on expanding to other games in the future.


☏SOCIALS:
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Second Channel ➤    / @plydsb-sides5139  
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Twitter ➤   / plyd823​​​  
Discord ➤   / discord  
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♡CREDITS:
Famicom Golf Gameplay ➤    • Golf (NES) gameplay - All 18 holes  
FC18 and Survey Footage ➤    • Unused Wii Sports Golf Courses  
Lag Strike Demonstration ➤    • [FWR] 4:28.867 All Sports No Baseball...  
JP Gameplay ➤    • [Former WR] Wii Sports - All Sports (...  
Bunting Animation ➤    • bunt  
Baseball Choke ➤    • The Ultimate Choke (Wii Sports Baseba...  
Wipeout Jack (helped with Voice Lines and Fact Checking) ➤    / @wipeoutjack  
Kiwifruit (helped with bunting animation and unused data) ➤   / kiwi_szs  
Paniaal (helped with E3 and Angle Footage) ➤    / Канал  
All of you guys for your endless support 💘


TIMESTAMPS:
0:00 Intro
0:19 Version Differences
1:48 Regional Differences
3:54 Unused Voice Lines
4:43 Unused Golf Courses
8:18 Unused Animations
9:36 Outro



⌛Game Summary:
Wii Sports is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The game was released in North America along with the Wii on November 19, 2006, and was released in Japan, Australia, and Europe the following month. It was included as a pack-in game with the console in all territories except Japan, making it the first sports game included with the launch of a Nintendo system since Mario's Tennis for the Virtual Boy in 1995. Wii Sports is available on its own as part of the Nintendo Selects collection of games.
The game is a collection of five sports simulations, designed to demonstrate the motion-sensing capabilities of the Wii Remote. The five sports included are tennis, baseball, bowling, golf and boxing. Players use the Wii Remote to mimic actions performed in real-life sports, such as swinging a tennis racket. The rules for each game are simplified to make them more accessible to new players. The game also features training and fitness modes that monitor players' progress in the sports. Wii Sports consists of five separate sports games—tennis, baseball, bowling, golf, and boxing—accessed from the main menu. The games use the motion sensor capabilities of the Wii Remote to control the player's dominant arm and/or the appropriate sports equipment it wields. Boxing utilizes both Wii Remote and Nunchuk gestures to control both of the player's arms. The player moves the remote in a similar manner to how the separate games are played in real life; for example, holding and swinging the Wii Remote like a golf club, baseball bat, tennis racket or bowling ball. Some aspects of the gameplay are computer controlled. In tennis, player movement is controlled by the Wii, while the swinging of the racket is controlled by the player. Baseball consists of batting and pitching, with all of the fielding and baserunning handled by the computer. Due to their turn-based nature, golf and bowling support hotseat multiplayer and can be played with just one Wii Remote that can be shared among players. The in-game characters are taken from the Wii's Mii Channel, which allows the user to create a Mii (a customized avatar) that can be imported into games that support the feature. Wii Sports is the first Wii title to use this feature. Miis saved on the Wii will appear in the crowd during bowling games and as members of human-controlled teams in baseball. The non-player characters in the game were also created using the Mii Channel toolset. Miis created on one Wii can be transferred onto the internal memory of a Wii Remote for use on another Wii with different save data. After a game, a player is awarded or penalized skill points based on performance relative to the computer's skill level, though some games do not calculate points during multiplayer sessions.

Thanks for watching :)
#unuseddata #wiisports #factsandglitches

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