HRC Jigglypuff 7089.5/2160.8 [WR]

Описание к видео HRC Jigglypuff 7089.5/2160.8 [WR]

7k Puff and 140k total high score!!

Achieved: 5/15/2023
Previous published WR 6493.3/1979.1, also by me:    • HRC Jigglypuff 6493.3/1979.1  
Gamefeed-only video (unlisted):    • Gamefeed only: Jigglypuff 7089.5/2160...  

Another long-theorized strategy alteration, this one has been waiting in the wings for almost a year now. It swaps out the bat drop nair at the end with a btd-bd nair, for an extra 8-9%. For a while I thought it would be too difficult in time, but I was able to tighten up a few things in my opener to make it possible.

This certainly isn’t a perfectly maxed run, but for 239% ending percentage it’s much higher than I expected. The launch height was pretty high, and the ending percent of 239 really seems to favor a same-frame hit of bat and rest. Sometimes a same-frame hit will go less distance, in this case it was more.

The double bat hit nair combo at the end is rough - you need a frame perfect nair 2 frames after dropping the bat, and you need good positioning/jump trajectory to make it work. A pause buffer wouldn’t really help much, because you’d have to press start on the same frame you’d normally press A anyway.

One last note is that it’s a particularly RNG-heavy strat: the bat touches the ground at least twice in the strategy, and will touch a third time if you’re even a little slow on your last air catch. Hard to tell if that last touch happened because I’m off camera. Somehow I don’t think this is the “perfect” strategy, but I don’t have many better ideas. Finding some way to do two stall combos seems promising but efficient openers favor a three backwall approach. Doing this strat with a double bat drop rest ending is technically possible, but requires an edgecanceled bat drop dair in the beginning. No thanks.

Intermediate completion: 6989.4/2130.3 on 5/11/2023:    • Unlisted gamefeed: Puff 6989.4/2130.3  

The intermediate completion was heartbreakingly close to 7k, and technically was the first score to bring me over 140k. A really sloppy run, it essentially staggered to the finish line but got a pretty optimal final combo (except for same-frame hit, which didn’t happen here).


Played on NTSC v1.02, GameCube if not specified

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