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I highly anticipate the last combo to be nerfed in upcoming patches because it seems quite obvious that 2S is intended for one use per combo. Somehow Hellzone Grenade (236H+S) resets the juggle potential of 2S and allows multiple use during the super. I refrained from abusing this mechanics in multiple combos (or else this video might just be trash once the expected patch is released) but only in the last one which is a 100%.
【Edit: It seems that Hellzone Grenade and some other moves (like Android 17) reset throw potential. Maybe it is an intended game mechanic which happens to work extra well in Piccolo's case.】
If you noticed that I reverted to the good old one-combo-after-another style, it was honestly because I didn't find any interesting/strong oki setups with Piccolo.... haHaa.
Hope you enjoy this clip!
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Combo Notation:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
L = light attack
M = medium attack
H = heavy attack
S = Ki blast
[X] = to hold the button in the square brackets
SuperDash = H+S
DragonRush = L+M
VanishAttack = M+H
SparkActivation = L+M+H+S
Makankosappa = 236 L+M
HellzoneGrenade = 236 H+S
xx = cancel the previous move with the next
j. = jump/ in air
sj. = super jump/ in air
~ = jump cancel/ double jump cancel
00:04 --- 2M xx 5M ~ sj.M xx j.L xx j.L xx j.2H xx SuperDash, j.L xx j.L xx j.2H ~ j.L xx j.L xx j.214L (+Tien), 3S xx 2S xx 6S xx 5H (+Yamcha) xx 214M
00:20 --- 2M xx 5M ~ sj.M xx j.H xx j.2H xx SuperDash, j.M xx j.H xx j.2H ~ j.L xx j.L xx j.H xx j.214L (+Goku), 3S xx 2S xx 6S xx 5H (+TeenGohan) xx 214M, Lv.1-Makankosappo
00:36 --- 5L(whiff) xx 5L xx 2M xx 5M ~ j.M xx j.L xx j.2H xx SuperDash, j.L xx j.L xx j.2H xx VanishAttack, j.S xx j.2H ~ j.L xx j.L xx j.214H, Lv.1-HellzoneGrenade, SuperDash xx SparkActivation, (+GokuBlack) 3S xx 2S (+Vegeta) xx Lv.1-HellzoneGrenade, 214M
00:59 --- 5L(whiff) xx 5L xx 5M xx 2M xx 6S xx 5H xx 3S xx 2S xx 5H (+Goku), 2M xx 3S xx 5H xx 6S (+GokuBlue), 2M xx 3S xx 5H xx 6S xx 2H xx SparkActivation, 2M xx 3S xx 5H xx Lv.3
01:16 --- 236[S], 236[S], 66, Lv.1-Makankosappa(66), 5M xx 3S xx 2S xx 6S xx 5H (+Goku), 2M xx 3S xx 5H (+Vegeta) xx Lv.1-Makankosappa, SparkActivation, Lv.1-HellzoneGrenade, Lv.3
01:40 --- 5L(whiff) xx 5L xx 2M xx 5M ~ j.M xx j.2H xx SuperDash, j.M xx j.2H ~ j.L xx j.L xx j.214H, (+Vegeta) Lv.1-Makankosappa, 5M xx 3S xx 2S xx 6S xx 5H (+Goku) xx Lv.1-HellzoneGrenade, SuperDash xx SparkActivation, DragonRush xx Lv.3
02:05 --- SparkActivation, 5L(whiff) xx 5L xx 5M xx 2M xx 2S xx 5H ~ j.H xx air dash j.M xx j.H, 5H ~ sj.M xx j.H xx j.2H ~ j.L xx j.L xx j.H xx j.214H (+Yamcha), 2M xx 3S xx 5H xx 6S xx VanishAttack, (+Vegeta) 5H xx Lv.1-HellzoneGrenade, Lv.3
02:28 --- SparkActivation, 5L(whiff) xx 5L xx 2M xx 5M ~ sj.M xx j.H xx j.2H xx SuperDash, j.H xx j.2H ~ j.L xx j.L xx j.L xx j.214M xx Lv.1-HellzoneGrenade, 2S, 2S xx 6S xx 5H (+Goku) xx Lv.1-HellzoneGrenade, 2S, 2S (+Vegeta) xx 5H xx Lv.1-HellzoneGrenade, Lv.3
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BGM: Theme of Namek Stage in DBFZ
• Видео
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