#dw #omegaforce #koeitecmo #dynastywarriors #dynastywarriors8xtremelegends #dynastywarriors8 #koei #hackandslash #gamepc #other #action #musou
Dynasty Warriors 8 (真・三國無双7, Shin Sangoku Musō 7, known in Japan as Shin Sangoku Musou 7) is a hack and slash video game and the eighth official installment of the Dynasty Warriors series. It is developed by Omega Force and published by Tecmo Koei. The story is based on the 14th-century Chinese historical novel Romance of the Three Kingdoms. Having more than 82 characters featured in the game, the game largely based its system on Dynasty Warriors 7 and focused on adding more content for replayability while also making several tweaks to the combat system.
The game was unveiled on October 30, 2012 via Jump Magazine and released on February 28, 2013 for the PlayStation 3 in Japan. On April 3, 2013, it was confirmed by Tecmo Koei that there would be an overseas release for both North America and Europe in July 2013. It was released on both PlayStation 3 and Xbox 360 for both physical and digital release. The option of English and Japanese voice overs also return, where there is also an option to change the subtitles to English, French or German.
The game is followed by two expansions. The first, Dynasty Warriors 8: Xtreme Legends, was released for PlayStation 3 in 2013 in Japan and in 2014 in North America and Europe. The second expansion, Dynasty Warriors 8: Empires, was released for the PlayStation 3, PlayStation 4 and Xbox One on in 2014 in Japan and in 2015 in North America and Europe. The PlayStation Vita and Microsoft Windows versions were released in 2015 in Japan, North America and Europe. A Japan-exclusive Switch port of Empires was released in 2017. All three ports have a bundle set with Dynasty Warriors 8 which is called Dynasty Warriors 8: Xtreme Legends Complete Edition overseas and Shin Sangoku Musou 7 with Moushouden in Asia.
The game features new battle mechanics that rely on a new concept called the "Three-Point System", where each weapon is given an affinity of either "Heaven", "Earth", or "Man"; each affinity is strong against one of the affinities and weak against the other. If the player faces an officer whose affinity is weaker, they may trigger the "Storm Rush", a multi hitting attack that requires repeatedly pressing the attack buttons. It is shown through a blue gauge above the opponent which decreases as you attack. Storm Rush is then initiated automatically when the gauge is fully depleted; in Xtreme Legends, this can be configured to be triggered manually by pressing both the normal and charge attack buttons. Conversely, if the player faces an officer whose affinity is stronger, they may trigger the "Switch Counter", a counterblow attack that allows you to avoid a hard hitting attack from an opponent while also blowing them away before switching to another weapon. It is shown through a red exclamation mark. A switch counter may be triggered by pressing the weapon switch attack button when the opponent is preparing a charge attack or a Storm Rush; a visual indicator will appear when the opportunity to Switch Counter arises.
Dynasty Warriors 8 also adds Rage Mode; this mechanic is similar to the Musou Rage system from Dynasty Warriors 5. This requires the Rage Gauge to be full, which may be achieved by attacking enemies. When it is full, it can be initiated (with R3 on the PS3 and PS4, and by touching the screen where the Rage Gauge lies on the PS Vita) where the player's stats dramatically increase while the gauge slowly depletes. While in Rage Mode, the player's Musou bars merged, and is automatically replenished; when the player presses the Musou attack button, the player is able to perform a Rage Attack, a powerful move reminiscent of Musou attacks from past Dynasty Warriors games, in that it will slowly deplete a character's Musou gauge, and ends whenever the player releases the Musou attack button or the gauge is empty (the Rage Gauge may be depleted while a player is performing the Rage Attack; Rage Mode will end in this case when the Rage Attack ends).
In the previous installment, each character could hold up to two musou attacks; either two ground attacks (termed "Musou 1" and "Musou 2"; the latter triggered by pressing the Musou and weapon switch attack buttons at the same time), or one ground and one air attack. In this installment, all characters have all three types of Musou attacks, though the ability to use the aerial Musou and Musou 2 attacks must be unlocked through strengthening the character.
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