I Fell Back in Love with Mega Man X3...

Описание к видео I Fell Back in Love with Mega Man X3...

As nostalgic as Mega Man X3 is for me, I've grown detached from it over the years. Once I removed those nostalgia goggles, I found myself not having much fun with it anymore after having countless other games under my belt. I ain't getting into a "Why it's good/bad" debate because I don't care about that stuff. My personal reasons for falling out with it have zero correlation to what's commonly criticized about it.

As per tradition, when I'm not exactly feeling all that good in life, I turn to a Mega Man game to unwind and reset myself. Recently picked X3 back up after all these years, and suddenly found myself enjoying it like I did when I was a kid. Fast forward some more after refreshing my memory with some speedrun tech, and now... I'm slowly becoming enamored with this game again, considering tech like Neon Jumps have a lot more usage compared to X2, and the weapons are better than what I initially gave them credit for (I didn't even know Tornado Fang disabled an enemy's hurtbox for about a second, for example).

This video's more or less a sample of what I've been up to for the past week, as I've been improving my skill level in X3 on my actual SNES (as you've seen, I'm playing on the Super Famicom cartridge because english X3 is too goddamned expensive). Given I was already familiar with Neons due to X2 (I was just bad at doing them consistently prior), it only took me two days to fully master them here, so it opens up the window of opportunity for more fun shenanigans.

If you're confused about how the hell the mini-boss melted in like two seconds, it can be combo'd through its i-frames. So the Neon simply gives X the right height to get in, spam as many Frost Shields as you can (this can easily fail if you mistime the air dash after the Neon).

Now, for info you might be wondering about:

- like I said above, Tornado Fang disables hitboxes (like how elemental weakenesses in the Zero/ZX games does), so any shenanigans you've seen with X jumping through enemies is because of that.

- If you're wondering why the third screwdriver enemy didn't spawn, it's because if you time the Frost Shield and dash jump just right after the second one dies, the third one doesn't spawn, giving you enough time to switch to Tornado Fang preemptively.

- ...Also, yes, before you comment, I know the Zero Project exists.

- For those wondering if this video hints at a Weapon Master for the game, no. Don't be hasty. I'm not confirming anything here. This channel is still on indefinite hiatus for my main projects until announced otherwise.

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