Advanced Projectile Extension - GDevelop Tutorial

Описание к видео Advanced Projectile Extension - GDevelop Tutorial

Control how a projectile moves including speed, acceleration, distance, and lifetime.
Example game: https://gdevelop.io/game-example/adva...

Tips:
To simulate a rocket, use a starting speed of 0 and a positive acceleration (max speed may also be used)
To simulate a thrown item, use a high starting speed, a negative acceleration, and a non-zero lifetime
If the object is not moving, acceleration will be towards the direction it is facing
If the object is moving, acceleration will be in the direction the object is moving

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