Tales Of Arise - Extending Combos without Boost Attacks

Описание к видео Tales Of Arise - Extending Combos without Boost Attacks

Timestamps:
0:00 Alphen 01
0:34 Alphen 02
1:13 Shionne 01
1:34 Shionne 02
2:02 Shionne 03
2:41 Law 01
2:59 Law 02
3:17 Dohalim 01

Reigning Slash is inconsistent as hell so you are better off just skipping it altogether when it comes to combos. I was too lazy to record another clip with just Searing Gale as a way to extend combos

** Once you obtain Law's 5th normal these combos won't work at all since the brief delay is not enough to fully reset your chain so you will end up doing his 5th normal instead of the first

*** The number of Rotating Piledrivers needed may change depending on the enemy type. Iirc with humans you only need one for example

Just some basic loops to reset your normals and regenerate a little of your Arte Guage without having to rely on Boost Attacks. I don't know if it's a glicth but extending combos that way actually allow you to regen AG while also doing normal attacks. Keep in mind that different enemy types have different weights so not every combo will work with some changes or some may not even work at all.

There are more ways to do loops but these should be enough to help people find a "pattern" for how to do them.

Also worth noting that most of these combos are not guaranteed to work with enemies around the same level as you or higher due to the very weird way this game deals with Iron Stance/Hitsun

その目だれの目?

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