[Released] Bopeebo Rumble (FNF Chart Effects Test)

Описание к видео [Released] Bopeebo Rumble (FNF Chart Effects Test)

Released! Download here: https://gamebanana.com/gamefiles/21331
Open-sourced! Check it out: https://gist.github.com/4mbr0s3-2/1d8...
Thank you for all the support on this mod!!! 💕 I already extended this song and am planning to finish up the chart, but I'm working on another mod in the meantime.
Here's a hint at the FNF mod I'm working on next:
Hint: Vigenére Cipher, key is in Bopeebo Rumble game files
rtwtv://wilhr.vhx/7wob

Oh yeah, I'm pinning random comments occasionally.

UPDATE 2: This level may or may not be extended and released sooner or later...

UPDATE: This level will be included as an example mod for my Friday Night Funkin' mod template/loader thing.

This level is kind of a test, and I don't think it's ready for a release yet. Plus, I haven't ported Kade Engine 1.3 yet! Maybe I'll release it when I make more levels, make the chart as quality as possible, and/or extend the song...

I wanted to try making a modchart for Friday Night Funkin' with some groovy arrows because I haven't seen really seen any other mod try doing it other than V.S. Zardy, which does a cool 'swaying' motion mid-chart, so I made a little mashup of Rollerdisco Rumble and Bopeebo and took a lot of inspiration from (especially) Rhythm Doctor (which is also where I got the idea to mashup Rollerdisco Rumble from) and NotITG. The result is this: Bopeebo Rumble.

...I promise I'm still working on Epicosity lol

Original songs:
"Rollerdisco Rumble" by Vince Kaichan (is licensed under CC BY-NC-SA 3.0)
Of course, the changes made to this song is the mashup with Bopeebo.
  / rollerdisco-rumble  
"Bopeebo" by Kawai Sprite
https://open.spotify.com/artist/19nnK...

Oh yeah, those labels at the start of the level are clickable and bring you to the links above.

Play FNF: https://ninja-muffin24.itch.io/funkin
Play Rhythm Doctor: https://rhythmdr.com/
Play NotITG: https://www.noti.tg/

------ Technical stuff below ------

Instead of directly changing the base game's code, I made a little system where you can override functions that are executed at certain parts of the game. This is probably not the best way to make mods modular, but it works, I guess??

All "mod events" were timed with the help of FL Studio and done with a bunch of "BRStageEvent" instances that call a callback method when a specified time is reached, and the chart itself was made with osu!mania 8K and converted with a program I hastily wrote.

The sustain note wiggle was just done by putting WiggleEffect, which ninja_muffin99 conveniently put in the game, on a camera with the sustain notes.

If you're reading this, have you tried turning on captions?

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