WarioWare: Move It! - Ashley & Red - 100+ Points!

Описание к видео WarioWare: Move It! - Ashley & Red - 100+ Points!

Those cube berries look really appetizing for some reason, is that just me?

This stage is okay. Has a lot of microgames I dislike though. Presents of Mine is an amazing microgame name but the actual game is shit, it's so needlessly tight, idk why the hitboxes are like that when the angle is awkward enough to judge from on its own.

I'm irrationally bad at This Side Up, I always get the direction wrong. If I ever want a particularly remarkable score I'll need to figure out how to tell what the pattern is immediately because wow that one killed me a lot across my runs. The last speed batch has a lot of hard ones as well so that was always a scary trial to pass.

Boss stage sucks. I feel like there's no excuse for it feeling this awkward and unresponsive, like is it really that ambitious? I gave up flapping single wings to move quickly as it messes up your balance if it doesn't respond, which based on my observation, happens if you haven't flapped wings for a while; it'll make you flap twice for it to respond. The microgame's patterns are safe enough though that you can make it through without and sorta learn where you can tank hits safely. If you make it to the final section of lv 3 with 3 HP and dodge the first couple parts I think you're like guaranteed to be safe. Does feel like a functioning boss stage eventually but definitely not a fun one.

Also something I've noticed is that if you aren't in position for a lot of microgames, including boss stages, then your controls will be fucked for the full duration which can just kill you if it gets bad enough. Noticed it on this boss stage and Kat and Ana's at the least. They have this recalibrating with the buttons thing somewhere in the game, I forget where, but I feel like boss stages should have it as well just as a quality of life improvement. Like yeah you should ideally be in position when the boss stage starts but still.

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