Indiana Jones and the Great Circle PC - Ryzen 7 5700X & RTX 3060 Ti - FPS Test and Settings

Описание к видео Indiana Jones and the Great Circle PC - Ryzen 7 5700X & RTX 3060 Ti - FPS Test and Settings

Greetings, everyone.

Today we’re testing Indiana Jones and the Great Circle, on the Ryzen 7 5700X and Nvidia RTX 3060 Ti.

My complete PC specs:

-CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 566.36.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and Game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Main Monitor: LG UltraGear 27GP850-B - 1440p@180 Hz
-Secondary Monitor: AOC AGON AG251FG 1080p@240Hz (may sometimes be used as main)
-ReBAR ON (BIOS, etc.) but OFF in Driver by Default for this game.
-HAGS ON.

Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/...

Some timestamps:

[MENUS & SETTINGS]
00:00 - Intro and General Settings and Menus
02:24 - Controller and Keybinds Settings, Deadzone issues on PS5 Controller
05:06 - Display and Graphics Settings

[IN GAME TESTING]
11:01 - Shadow Quality is a mixed bag for me
11:54 - Picture Framing: Widescreen vs Cinematic
12:59 - Texture Pool Size: Low vs Medium, and VRAM Considerations
14:12 - Ray Traced Global Illumination Presets, side by side Comparison, performance and visuals
15:41 - Upscalers Comparison: DLSS & DLAA vs TAA, small visual issues on both sides
17:31 - [1440p]Custom Settings, Quality DLSS, Uncapped FPS, Vatican City Night Time Gameplay
20:50 - [1440p]Custom Settings, Balanced DLSS, Uncapped and 60 FPS, Vatican City Daylight Time Gameplay
27:42 - [1080p]Custom Settings, DLAA, More Vatican Daylight Time Gameplay and looking for Cats

This new title from Machine Games is powered by their “Motor” engine, which is based on id TECH 7, I assume, or at least the latest innovations added to it.

And it shows, because the game is quite well optimized, considering it’s always running Ray Traced Global Illumination, even at the lowest possible Graphics Preset.

That said, for that reason and a few others (being a current generation game and all), the game is also very VRAM hungry and for an 8 GB card such as my 3060 Ti, the game can be a challenge if we crank up all the settings without any consideration.

Fortunately, there are a few settings that we can tune down, without major visual sacrifices or without destroying the look of the game, which allow 8 GB GPUs to run this game quite well, actually.

Plus I haven’t noticed any major stutters other than some minor hiccups, likely due to high CPU usage with uncapped FPS, since my game can go above 100 FPS at 1440p with DLSS, but limiting the frame-rate to 60 FPS seems to improve this a lot, and it remains quite smooth.

Overall, impressed but not surprised, as Machine Games are veterans on the PC space and they do know how to make good performing games that also look pretty good.

As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )

#IndianaJonesandtheGreatCircle #RTX3060Ti #Ryzen5700X

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