A rain-soaked, one-take street battle: Hulk advances through puddles while Iron Man strafes overhead, firing controlled repulsors. No freeze frames—every move shows telegraph → contact → reaction with real physics, footwork, recoil, and recovery. Photorealistic textures, wet reflections, debris and glass, low-angle tracking orbit, subtle handheld, ground-tremor micro-jitters.
This video is AI-generated/synthetic media (not a real event). Created to showcase natural motion and cinematic realism.
#AI #AIVideo #Cinematic #Hulk #IronMan #Action #VFX #CGI #Photorealistic #OneTake
you can steal my prompt:
Photorealistic, cinematic one-take on a rain-slick city avenue. Hulk—colossal, green-skinned, shirtless in torn shorts—advances through puddles. Iron Man dives from above, braking with short thruster bursts; heat shimmer, water spray, repulsor recoil. Real physics and continuous motion: telegraph → contact → reaction. Hulk rotates hips before hooks, plants feet; missed punches overextend, brief recovery. Iron Man keeps range, strafes in arcs, fires controlled repulsors; when close, shoulder checks and boost-rolls away. Damage persists: dents and scorches on armor, cracked asphalt, bent street sign used as shield, chipped facades, lingering dust and glass. Breathing, footwork, micro-adjustments always visible—no one static. Low-angle tracking orbit, gentle handheld, ground-tremor micro-jitter. Storm clouds, thin mist, volumetric haze; wet reflections. High-contrast grade; green rim on Hulk, gold-red speculars on Iron Man; no jump cuts.
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