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Скачать или смотреть Zero To Hero: Starting a new career and getting an assault mech in one hour OR How to Beat Rep 5-8.

  • ORANGUTANGLIBRARIAN
  • 2022-01-06
  • 2454
Zero To Hero: Starting a new career and getting an assault mech in one hour OR How to Beat Rep 5-8.
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Описание к видео Zero To Hero: Starting a new career and getting an assault mech in one hour OR How to Beat Rep 5-8.

How to make the Reputation 5-8 much easier in Mechwarrior 5 Mercenaries, with mods.

This is the full game with mods (listed below), including all DLC.

*sorry for bad audio, headset busted

Timestamps:
0:00 - Intro and mods used
2:12 - Starting a new Career (House Steiner)
3:02 - Custom loadout for starting player mech
4:48 - Mission 1 start (warzone)
12:40 - Mission 1 end
14:30 - Mission 2 start (recon)
16:28 - Mission 2 end
17:52 - Mission 3 start (recon)
19:18 - Mission 3 end
20:25 - Mission 4 start (recon)
22:44 - Mission 4 end
24:54 - Mission 5 start (rescue)
35:50 - Mission 5 end
38:50 - Mission 6 start (garrison) First 10 minutes is sped up because I had to detroy respawning artillery 3 KM from base I was defending.
40:08 - back to normal speed
42:58 - Mission 6 end
43:34 - Assault mech hunt begins
46:45 - Banshee Acquired

Howdy mercs,
Beating those reputation 5-8 missions is difficult. The game starts throwing heavy mechs at you, and some assaults. Additionally, it's around the time when most mercs venture outside of their home territory. This means fewer Negotiation points, and tougher missions.

Plenty of newer mercenaries fall into the cycle of barely being able to beat a mission (or outright losing it) and then losing money on repairs and refits.

This is a video guide on how to start the game in career mode, rush to an assault, and then go back and steamroll your way to victory in the mid-game. Long story short: do recon missions, with an average time of about 2-3 minutes, they are super efficient ways to make tons of money early game, with relatively low risk.

My strategy is much more thoroughly written in the last video description, so check it out. (    • Beating Rep 5-8 Missions in Mechwarrior 5 ...   )

Strategy breakdown:

Mods:
Turn off scary tanks and heavier enemy lances! It will make the early game impossible. Turn it on again when you hit that rep 8-10 comfort zone.

Mission types to take:
Raid
Objective Raid
Recon
Battlefield (rep 1-2 only)
Warzone (rep 1-2 only)

Negotiation:
Primarily you want money. Salvage can be good when the game is modded, but wait until your rep is a bit better first.

Once you have about 7 million C-bills, head to an industrial hub closer to Terra (the Inner Sphere center), and don't stop until you get an assault mech.

When you get the assault, customize it:
-Max out armor: your mech will be a the biggest, baddest thing on the field, so be ready to take a beating.

-Ensure you have plenty of cooling, even at the cost of firepower. You will out-damage everything on the battlefield early game, so don't worry about having the most possible weaponry.

-Go back to the rep 3-5 zones to test your new assault out. It may need some modification.

Then head to the 5-8 zones and build up reputation/money to be able to salvage mechs and/or buy another assault mech.

Hope this helps mercs!

Mod list:
Expanded_Logos
HeavierEnemyLances (turned off)
MoreEnemyMechs
YetAnotherMechlab_Mechs
vonBiomes
PilotOverhaul
Omnicore - Lore-Friendly
WAR_FX
YetAnotherMechlabMechs
YetAnotherMechlab
Lore-based Mech Variants - YAML-Edition
TTRulez_AIMod2
UltraVisualAndWeatherV2
SMMO_V3_06 - Logos
Simple Zoom
ScaryTurrents
ScaryTanks (turned off)
Restore Traits
Female Protagonist Showboat version
Coyotesmission
Battle FX Enhanced
Mechs_of_Beauty
Enable Infantry
Yet Another Weapon
Yet Another Weapon Clan
Heatguage

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