Making a Dialog & Localization System in Godot

Описание к видео Making a Dialog & Localization System in Godot

To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/JaceVarlet . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

Follow me!
Twitch ►   / jembawls  
Twitter ►   / jembawls  
VODs Channel ►    / @jembawlsvods  
Discord ►   / discord  

Edited by Masonzero Gaming
Mason's Channel ►    / @masonzerogaming  

Outro and on-stream music by City Girl
Twitter ►   / citygirltime  
Bandcamp ► https://city-girl.bandcamp.com/
Spotify ► https://spoti.fi/2z9NHL6

Timestamps:
0:00 We're looking at Dialog and Localization system
1:05 Goals of the system
4:24 Demonstration - Dialog & Localisation
9:44 Demonstration - Custom Plugin
12:04 UI Implementation
14:24 How to trigger dialog from code
18:36 Handling Multiple Choice
19:58 Dialog Queue design
21:40 Localisation - How do we ACTUALLY translate the text?
24:32 Localisation - Gathering Dialog Text for translation
25:50 Localisation - Custom Localizable Parser
29:26 Things to work on
31:02 What else have I been working on?

This video was sponsored by Brilliant.

Комментарии

Информация по комментариям в разработке