Playtesting: Avoiding Evil Data

Описание к видео Playtesting: Avoiding Evil Data

In this GDC 2017 session, indie developer Adriaan de Jongh looks back at the evil data he gathered in 6 years of playtesting 8 games, sharing his ways to avoid useless or confusing data, and sharing how he now organizes effective playtests sessions with minimal effort. If you see playtesting as necessary evil, this talk is for you.

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