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Скачать или смотреть Modeling Mechanical Part In Blender 2.9 I JMesh Addon | 3D Bearing Model

  • DariusCG
  • 2020-07-09
  • 1502
Modeling Mechanical Part In Blender 2.9 I JMesh Addon | 3D Bearing Model
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Описание к видео Modeling Mechanical Part In Blender 2.9 I JMesh Addon | 3D Bearing Model

Modeling Mechanical Part In Blender 2.9 I JMesh Addon
Download file here: https://contribee.com/dariuscg/post/3762
Or here:   / 47859117  
JMesh https://github.com/jayanam/jmesh-tools
Image https://pixabay.com/photos/bearings-m...
Music provided by Argofox:
Tavs - Control
   • Tavs - Control [Argofox Release]  
Blender is a powerful 3D modeling tool that can be used to create mechanical parts such as bearings. To create a 3D bearing model in Blender, you can use the JMesh add-on. Here are the steps:

Install the JMesh add-on by going to Edit - Preferences - Add-ons and searching for JMesh. Enable the add-on by checking the box next to it.

Create a new Blender file by going to File - New. Delete the default cube by pressing the X key and selecting "Delete" from the popup menu.

Switch to Edit Mode by pressing the Tab key. Select the bottom face of the default plane by right-clicking on it.

Extrude the face by pressing the E key and then the Z key to extrude it along the Z-axis. Type "0.2" and press Enter to set the extrusion height to 0.2 units.

Select the extruded face by right-clicking on it. Press the Shift key and right-click on the top face to select it as well.

Extrude the faces again by pressing the E key and then the Z key. This time, type "0.1" and press Enter to set the extrusion height to 0.1 units.

Select the top face by right-clicking on it. Extrude the face by pressing the E key and then the Z key. Type "0.05" and press Enter to set the extrusion height to 0.05 units.

Switch to Object Mode by pressing the Tab key. Duplicate the bearing by pressing the Shift key and then the D key. Move the duplicated bearing by pressing the G key and then the X key. Type "1.5" and press Enter to move it 1.5 units along the X-axis.

Select the original bearing by right-clicking on it. Go to the Material Properties panel in the Properties Editor. Click the "New" button to create a new material.

In the Shader Editor, add a Diffuse BSDF node and a Glossy BSDF node. Connect the two nodes to a Mix Shader node. Connect the output of the Mix Shader node to the Material Output node.

Adjust the color and roughness of the material by adjusting the settings of the nodes. You can also add textures or images to the material by using the Image Texture node.

Repeat steps 9 to 11 for the duplicated bearing.

Your 3D bearing model is now complete. You can render it by going to the Render Properties panel and clicking the "Render" button.

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