mastering houdini distruction simplified part 3

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Part 3: Introduction to Pyro and Particle Simulations
In this section, we’ll explore how to use particle simulations to create realistic pyro sources for dust effects and introduce Houdini’s Sparse Pyro Solver.

Using Particle Simulations for Pyro:

Learn how to use particle simulations to define pyro sources, creating realistic dust effects that react naturally to your scene's physics.
Introduction to the Sparse Pyro Solver:

Buoyancy, Density, and Temperature: Understand how these attributes affect pyro simulations based on real-world physics to achieve lifelike movement and interaction.
Velocity (vel) Volumes: Manipulate velocity volumes to control the flow and turbulence of your pyro effects, adding dynamic realism to your simulations.

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