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Скачать или смотреть Understanding Why WebXR and WebRTC Don’t Work Simultaneously: A Hardware Limitation

  • vlogize
  • 2025-10-03
  • 1
Understanding Why WebXR and WebRTC Don’t Work Simultaneously: A Hardware Limitation
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Описание к видео Understanding Why WebXR and WebRTC Don’t Work Simultaneously: A Hardware Limitation

Discover the hardware limitations behind the conflict between `WebXR` and `WebRTC` in your applications. Learn solutions and insights to work around these issues.
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This video is based on the question https://stackoverflow.com/q/63077044/ asked by the user 'shivamag00' ( https://stackoverflow.com/u/11855650/ ) and on the answer https://stackoverflow.com/a/63119045/ provided by the user 'shivamag00' ( https://stackoverflow.com/u/11855650/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: WebXR and WebRTC don't work simultaneously

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Navigating the Challenges of Using WebXR and WebRTC Together

If you're delving into the realms of Augmented Reality (AR) and real-time communication, chances are you've encountered an issue that can be quite perplexing: WebXR and WebRTC don't work simultaneously. In this guide, we'll define the problem, explore its underlying causes, and provide insights that can help you navigate this challenge effectively.

What Is the Problem?

As a newcomer to WebXR, you might be eager to create immersive AR experiences that may also require real-time communication through WebRTC. However, users have reported a notable issue: when they enter an AR session, the process for establishing a WebRTC peer connection stalls, and no ICE (Interactive Connectivity Establishment) candidates are generated. As soon as users exit the AR session, the ICE candidates are transferred seamlessly. This leads many to wonder — is it a bug in Chrome?

The Real Issue: Hardware Limitations

After thorough investigation, it turns out that the issue lies not with your code or the browser but rather with the hardware capabilities of the device being used. Here are the key points to understand:

1. Camera Access Restrictions

Simultaneous Access: Some devices have the ability to utilize both the front and back cameras at the same time. On these devices, your implementation of WebXR and WebRTC can work properly without issues.

Single Camera Limitation: However, many other devices do not support accessing both cameras simultaneously. This limitation directly impacts the ability to establish the WebRTC peer connection while in an active AR session.

2. WebXR Device API Restrictions

Currently, the WebXR Device API does not allow access to the camera feed. This limitation has been recognized and is a proposed feature that might be addressed in the future.

Key Takeaway:

The inability to generate ICE candidates while in an AR session is primarily a hardware restriction rather than a fault in your application code or a bug in the browser.

Moving Forward: Potential Workarounds

While it may seem limiting, there are ways to work around these challenges. Here’s what you can do:

Device Testing: Test your application on multiple devices to identify which ones support simultaneous camera access and adapt your implementation accordingly.

User Communication: Educate your users about the limitations of their devices and inform them that AR functionality may not enable WebRTC features simultaneously.

Stay Updated: Keep an eye on forthcoming WebXR updates and features that might allow better integration with other APIs in the future.

Conclusion

In summary, the issue of WebXR and WebRTC not working together simultaneously is rooted in hardware limitations rather than software bugs. Understanding this allows developers to adapt their applications and communicate better with users. As technology evolves, we may soon see improvements that allow greater interoperability between these powerful web technologies.

By navigating these challenges effectively, you can create better user experiences and push the boundaries of what's possible in AR and real-time communications.

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